Luxvero
Journeyman
And here was I thinking the Buff/Debuff that appears on the corner was some custom stuff added by the staff.
@Amorpho
First of all, we need to diferentiate two forms of spell failure: (warning: I might be wrong)
Fizzle = spell chance of failulre based off your magery and spell circle (and who knows another bonus skills?)
Also using spell scroll increases sucess rate, Recall Spell(book) can fizzle with 50 magery, but Recall SCROLL will NOT fizzle with around ~37+ (someone plase confirm this numbers for UOF)*
And Runebook Charge = recall scroll
So with 37-65 magery you should use a macro that
1-opens runebook
2-clicks a certain button, so keep ur book charged,
Additionally, when not in danger, go to the runebook page and use the recall icon, so you won't waste a charge (40gp scroll, 10gp regs)
*spell(book) chance of fizzle based on Magery
http://uo.stratics.com/content/skills/magery.php
Disrupt = been hit (phys, magic, both??), equiping in middle cast, and other situations (??)
@Darktrix
the in-game tooltip shows this basic info of the workings of Protection:
Halygon, there is indeed this relfection "Buff Pool" documented in a lot of sites, but really the in-game tooltip misleads players saying it lasts until recast (just like for protection and react armor).
BUT, i did not find anything other than unconfirmed forum chatter on dispel / dispel field / mass dispel taking away any of these 3 buffs, but I assume you know this from living it, so I wont ask if you are absolutely certain, but rather, is this something exclusive to Free Shard? Maybe something the freeshard community in general thougth was super-duper and became like a alternate standard
going off topic here for a quick rant
@halygon
The internal game numbers been hidden behind keywords (active Anatomy), and even not given at all (weapon dmg, dmg stacking) certainly add to the charm of UO. But secret mechanics that neither in-game help/tooltip or Developer's Manual omits isn't player skill, sorry.
Some stuff you wrote I did not find in any wiki/manual/guide, but did see a lot of unconfirmed chatter about it.
I'm in no way challenging your claims, just ranting that silly easter eggs are fun, and non exact numbers are good too, but secretive game mechanics for something basic like resisting magery atacks is just nonsense.
Take for instance another ass old game, Age of Empires II, there exists a similar gap between experienced and newbie players, a game 1yr after UO still revered despite having 2 sequences.
But all mechanics are painstakingly detailed in the game manual, even if the pikemen bonus against Knight/Camel/Cav.archer aren't given in numbers, and u have to keep track of civ. self bonus, and civ team bonus for all 8 civs in a 4v4, that isnt shown in each unit u see, but is taken into account on combat math...
(LOL quick rant u say?)
TLDR: precise formulae omission = mastering requires experience, secretive mechanics = plain silly.
@Amorpho
First of all, we need to diferentiate two forms of spell failure: (warning: I might be wrong)
Fizzle = spell chance of failulre based off your magery and spell circle (and who knows another bonus skills?)
Also using spell scroll increases sucess rate, Recall Spell(book) can fizzle with 50 magery, but Recall SCROLL will NOT fizzle with around ~37+ (someone plase confirm this numbers for UOF)*
And Runebook Charge = recall scroll
So with 37-65 magery you should use a macro that
1-opens runebook
2-clicks a certain button, so keep ur book charged,
Additionally, when not in danger, go to the runebook page and use the recall icon, so you won't waste a charge (40gp scroll, 10gp regs)
*spell(book) chance of fizzle based on Magery
http://uo.stratics.com/content/skills/magery.php
Disrupt = been hit (phys, magic, both??), equiping in middle cast, and other situations (??)
@Darktrix
the in-game tooltip shows this basic info of the workings of Protection:
Code:
Prevents the Target from having their spells disrupted, but lowers their Physical Resistance and ability to Resist Spells
Active until the spell is deactivated by recasting on the same Target.
In regards to how long reactive armor and protection lasts (ie.. how much damage can you take before it wears off) - I have no clue, nor do I think anyone except maybe those that have seen the code itself. [...]
Halygon, there is indeed this relfection "Buff Pool" documented in a lot of sites, but really the in-game tooltip misleads players saying it lasts until recast (just like for protection and react armor).
BUT, i did not find anything other than unconfirmed forum chatter on dispel / dispel field / mass dispel taking away any of these 3 buffs, but I assume you know this from living it, so I wont ask if you are absolutely certain, but rather, is this something exclusive to Free Shard? Maybe something the freeshard community in general thougth was super-duper and became like a alternate standard
going off topic here for a quick rant
@halygon
The internal game numbers been hidden behind keywords (active Anatomy), and even not given at all (weapon dmg, dmg stacking) certainly add to the charm of UO. But secret mechanics that neither in-game help/tooltip or Developer's Manual omits isn't player skill, sorry.
Some stuff you wrote I did not find in any wiki/manual/guide, but did see a lot of unconfirmed chatter about it.
I'm in no way challenging your claims, just ranting that silly easter eggs are fun, and non exact numbers are good too, but secretive game mechanics for something basic like resisting magery atacks is just nonsense.
Take for instance another ass old game, Age of Empires II, there exists a similar gap between experienced and newbie players, a game 1yr after UO still revered despite having 2 sequences.
But all mechanics are painstakingly detailed in the game manual, even if the pikemen bonus against Knight/Camel/Cav.archer aren't given in numbers, and u have to keep track of civ. self bonus, and civ team bonus for all 8 civs in a 4v4, that isnt shown in each unit u see, but is taken into account on combat math...
(LOL quick rant u say?)
TLDR: precise formulae omission = mastering requires experience, secretive mechanics = plain silly.
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