What about hitting 2 birds with one stone? Giving tinkers some love at the same time:
Tinker made fletching kits have a chance to make advanced fletching kits. These kits have a better chance to make magic bows.
Cant do bods with with fletching so no runic type hammers but this maybe able to bridge the gap a little bumping up percentage without having to tweak the whole system.
Don't see them winning there either
Easy there monkey boy just adding to the conversation
I agree that there needs to be some changes to archery and bowcraft. Here is some of my suggestions:
1. Be able to poison arrows.
2. Make the wood types actually mean something. Any kind of modifier would be good. I propose a simple durability modifier. Simple and not overpowering.
3. Make quivers craftable. It would make for a cool new look that actually has a purpose. Maybe a legendary skill or something.
4. Make quivers useable. Ability to load a quiver with arrows (10-20). This allows you to shoot those arrows at a faster rate. After the quiver is empty, you would just use arrows as normal. In order to prevent abuse, reloading must be done by GM bowcrafter or NPC bowcrafter cheap gold sink. And equipping the quiver would need to take some time, to prevent people from just using more than one.
I agree that there needs to be some changes to archery and bowcraft. Here is some of my suggestions:
1. Be able to poison arrows.
2. Make the wood types actually mean something. Any kind of modifier would be good. I propose a simple durability modifier. Simple and not overpowering.
3. Make quivers craftable. It would make for a cool new look that actually has a purpose. Maybe a legendary skill or something.
4. Make quivers useable. Ability to load a quiver with arrows (10-20). This allows you to shoot those arrows at a faster rate. After the quiver is empty, you would just use arrows as normal. In order to prevent abuse, reloading must be done by GM bowcrafter or NPC bowcrafter cheap gold sink. And equipping the quiver would need to take some time, to prevent people from just using more than one.
Quiver would need to be a high level craftable item. But definitely not a required item.
The only perks you get for using a quiver is the ability to fire faster for a small qty of arrows. And the look of having a quiver.
If you dont use the quiver, you don't lose a whole lot.
how the quiver will affect the better production of the slayer. or how it will affect the extraction of the tree! It's about making bows, not archery!
Upgrading bowcraft/fletching can be done in a multitude of ways. The different woods having an actual purpose is definitely one that needs to be addressed.
Yet, I think more options need to be available. Bowcrafting is boring. 3 bows, 2 arrows, and shafts. That's it. Adding useable and craftable quivers is an easy start. They are already in the game just allow us to make them and make it so they give a little bonus.
Nice ideas. Too complicated though imo.
Modify colored wood drops. Give/change wood bonus modifier to Bows. Randomize tree %s if not already randomed.
Basically runics for bows. Colored wood is randomized meaning you can't just mark certain trees. Rates can be adjusted to limit the possibility of equivalent of Valorite/Supreme bow.
This way instead of BODs being how you get Runics thru reward hammers a "runic" bow is made thru sweat of the brow and actually having to harvest physically the logs from trees that are random.
Kind of more of a clean up and few changes to existing system without going crazy.
Nice ideas. Too complicated though imo.
Modify colored wood drops. Give/change wood bonus modifier to Bows. Randomize tree %s if not already randomed.
Basically runics for bows. Colored wood is randomized meaning you can't just mark certain trees. Rates can be adjusted to limit the possibility of equivalent of Valorite/Supreme bow.
This way instead of BODs being how you get Runics thru reward hammers a "runic" bow is made thru sweat of the brow and actually having to harvest physically the logs from trees that are random.
Kind of more of a clean up and few changes to existing system without going crazy.