Athrez
Grandmaster
Hello,
I'm suggesting to change attacking/flagging so can't run in a house if you have attacked someone. Does not matter if you're in faction or not, if you attack someone you can't run in a house if you don't OWN the house. I think it's unfair that some people just attack and straigtly run close to a house where they are friended, start fighting there and if it seems they might die just run in house, heal full health, maybe precast a spell and come back outside to fight. Also, I seen disarm thiefs that attack you, disarm, steal weapon and run to a house, even if they commit a criminal action. This is a thing that has been exploit way too long.
In factions this already works like this so if you attack a factioner you CAN'T run in a house and I think it works pretty well. Ideas to improve/change current system?
I'm suggesting to change attacking/flagging so can't run in a house if you have attacked someone. Does not matter if you're in faction or not, if you attack someone you can't run in a house if you don't OWN the house. I think it's unfair that some people just attack and straigtly run close to a house where they are friended, start fighting there and if it seems they might die just run in house, heal full health, maybe precast a spell and come back outside to fight. Also, I seen disarm thiefs that attack you, disarm, steal weapon and run to a house, even if they commit a criminal action. This is a thing that has been exploit way too long.
In factions this already works like this so if you attack a factioner you CAN'T run in a house and I think it works pretty well. Ideas to improve/change current system?
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