wreckognize
Grandmaster
I'm really not saying archery is weak 1v1 at all. It isn't. Against any mage template my scribe archer dexie has no problems at all staying alive, and if the mage doesn't remove reflect he usually ends up dead.
But against any pvp dexie template wearing any skiff of metal armor?? All you can do is run. The damage against AR needs a boost, or you need to be able to drink refresh/cure/heal potions while equipped. Plain and simple.
Why it makes sense: here on UOF every bit of damage you take causes stamina loss, even poison and explo pots. So if you're up against a pvp dexie, chances are good (100%) that you're dealing with one or both of those as soon as the fight begins. You either need to be able to damage him so much before your stamina gets drained that he's almost dead or you need to be able to maintain your status bar.
Plenty of ways to go about it, you could add a cooldown on said potions if they get quaffed whilst equipped with a bow to limit their use, or make arrows and bolts have a chance to penetrate the armor for more damage, or have archery break armor like macing.
There's a reason nobody is rolling archers in a group consistently, and it's that there is nothing consistent about archery on this server, yet every other class offers consistency. Purple potions do consistent damage. Spells do consistent damage. Poison does consistent damage and all of the above are balanced by the use of potions, which archers are exempt from.
I say all this regardless of booty island. I don't see any reason why the mechanics on booty island need to be the same as the rest of the landmass on the server. You could even have a message saying ''you cannot drink potions whilst equipped with a bow on Booty Island'' no?
But against any pvp dexie template wearing any skiff of metal armor?? All you can do is run. The damage against AR needs a boost, or you need to be able to drink refresh/cure/heal potions while equipped. Plain and simple.
Why it makes sense: here on UOF every bit of damage you take causes stamina loss, even poison and explo pots. So if you're up against a pvp dexie, chances are good (100%) that you're dealing with one or both of those as soon as the fight begins. You either need to be able to damage him so much before your stamina gets drained that he's almost dead or you need to be able to maintain your status bar.
Plenty of ways to go about it, you could add a cooldown on said potions if they get quaffed whilst equipped with a bow to limit their use, or make arrows and bolts have a chance to penetrate the armor for more damage, or have archery break armor like macing.
There's a reason nobody is rolling archers in a group consistently, and it's that there is nothing consistent about archery on this server, yet every other class offers consistency. Purple potions do consistent damage. Spells do consistent damage. Poison does consistent damage and all of the above are balanced by the use of potions, which archers are exempt from.
I say all this regardless of booty island. I don't see any reason why the mechanics on booty island need to be the same as the rest of the landmass on the server. You could even have a message saying ''you cannot drink potions whilst equipped with a bow on Booty Island'' no?