wreckognize
Grandmaster
well I'm not wrong if that's what you're implying sir
Whatever OSI publish it was that introduced quivers I believe was the same one that fixed a bunch of mechanic issues inherent with archery from the beginning. I tried to dig up the description of what all that included but no luck.
I did come across other free shard discussions talking about how messed up the original code for it is compared to how melee mechanics are.
Archery also can have a higher hit rate than any other weapon class as the tactics modifier contributes to the archery skill instead of the tactics skill. This plus range is a huge bonus in combat - yes it does meant that you have to have a +25 weapon to take full advantage, but with the craftable runic-esk bows, this isn't really even an issue of finding them."I thinkthe main advantage of archery is not having to be next to your target, even out of magical range (with a bow)."
While it sounds great on paper archery had huge drawbacks to compensate that. The slower swing timer not being able to use a shield (agreed all 2 anders have thus restriction yet there are no archery 1 handers) needing a resource (arrows/bolts) the only 2 hander with no special abilities, the only 2 hander that can't throw pots. Also let's look at range attacks, spells don't miss , maybe resisted, pots never miss unless user error always explode and can be used while moving.
Now arrows can't be used on the move, miss quite a bit can be negated by armor and be parried? No special abilities no 1 handers slow swing speaks even for the fastest weapon.
So what I am saying is archery is taxed heavily for its "range" but not compinsated any where else. Which is why I think chugging pots is not unreasonable when it will not contribute to the class damage output at all, just gives a quality of life enhancement.
Archery also can have a higher hit rate than any other weapon class as the tactics modifier contributes to the archery skill instead of the tactics skill. This plus range is a huge bonus in combat - yes it does meant that you have to have a +25 weapon to take full advantage, but with the craftable runic-esk bows, this isn't really even an issue of finding them.