AoS Server

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Messremb

Grandmaster
This is smart business strategy and IMO would help uof a ton. Get all the aos players playing and donating on a uof server, then interacting with uor players. In the long run it would improve the population. And I agree, sometimes you burn out of the uor stuff even with all the new content. people who will play the other sever are the same ones who leave and play aos servers already. Might as will keep them close.

I have me a hankering for some doom gauntlet. Although maybe fc/fcr could be left out, out capped, cause 4/9 was some serious bull shit.
 

bradley-

Grandmaster
This is smart business strategy and IMO would help uof a ton. Get all the aos players playing and donating on a uof server, then interacting with uor players. In the long run it would improve the population. And I agree, sometimes you burn out of the uor stuff even with all the new content. people who will play the other sever are the same ones who leave and play aos servers already. Might as will keep them close.

I have me a hankering for some doom gauntlet. Although maybe fc/fcr could be left out, out capped, cause 4/9 was some serious bull shit.

Smart business strategy!
 

Streets

Grandmaster
That is "unfortunately" the fact the real world is facing as well. People, who got money will "win" and money follows money.

But fortunately that is the only way to get UO scene larger at this point. At WoW there has not been that large difference, if you buy for example that level 90 boost for €50. For that game leveling a character has been the most BORING chapter ever. People simply does not want that these days. They want to get playing at "top" level already.

Then again, the only difference among players is the time you spend for practising. There is a huge difference, if you have just bought a new top character, but you don't know how to play it yet. Prac will make you best.

That money will also help the shard by supporting its staff for giving such money for in-game stuff.


Comparing uo to any other mmo is apple to oranges a sand box game to an amusement park game but I will theory craft with you..

Wow is hemorrhaging, it was over 10 million subscribers at one point last I seen on mmo. Hampton it's hovering around 2 million subsceibers, the lowest since the game was released. Now while 2 million subscribers is impressive and no laughing matter the point is they lost over 80% of their player base. So what ever model they are using we should stay away from like the plague

Another problem is you will over saturate an already over saturated market. With the exception of a few skill scrolls, most are worthless. How much did the last swords skill sell for either?

Lastly most of us are not playing pay to win or micro transaction games we are playing uof because we are trying to get away from things that ruin games.

I'm not bashing you or your ideas I'm just saying of we need more money there are other ways to get it.
 

drinn

Grandmaster
Comparing uo to any other mmo is apple to oranges a sand box game to an amusement park game but I will theory craft with you..

Wow is hemorrhaging, it was over 10 million subscribers at one point last I seen on mmo. Hampton it's hovering around 2 million subsceibers, the lowest since the game was released. Now while 2 million subscribers is impressive and no laughing matter the point is they lost over 80% of their player base. So what ever model they are using we should stay away from like the plague

Another problem is you will over saturate an already over saturated market. With the exception of a few skill scrolls, most are worthless. How much did the last swords skill sell for either?

Lastly most of us are not playing pay to win or micro transaction games we are playing uof because we are trying to get away from things that ruin games.

I'm not bashing you or your ideas I'm just saying of we need more money there are other ways to get it.

Dota 2 and League of Legends are free to play, but look where they are at the moment? They have something to offer for money as well. $18 million in cash for a single eSports tournament and they get that by selling pixels by micropayments and other game related stuff.

Angry Birds, Clash of Titans... players still buying pixels for real money even as games are shit.

I believe that with making currency floating between in-game and real world we can make UO great again.
 

Orgha

Apprentice
I'd like to see a Test Server/Shard option.

You know when OSI released major changes they had a Test Server players could play on to test the waters.

That way we can show whether a proposed solution works or not. Just let them set their skills on the test server to whatever and create an environment that tests the proposed fix (If possible). Some fixes can't obviousy be proven like this, others such as PvP balance changes can.
 

TheFallen

Grandmaster
Would it be possible to have players from both enter template events.

Ie. Zombieland, ctf , tournaments etc.

If so than I give my 100 % support.
 

Coorhagen

Grandmaster
Wow is hemorrhaging, it was over 10 million subscribers at one point last I seen on mmo. Hampton it's hovering around 2 million subsceibers, the lowest since the game was released. Now while 2 million subscribers is impressive and no laughing matter the point is they lost over 80% of their player base. So what ever model they are using we should stay away from like the plague

They have been completely successful, there is no way they could permanently keep 10 million subscribers for that long. People have literally grown up and lives change a lot over 10 years.

I think UO at its peak had 250k players and EQ had 400k at theirs.
 

Streets

Grandmaster
They have been completely successful, there is no way they could permanently keep 10 million subscribers for that long. People have literally grown up and lives change a lot over 10 years.

I think UO at its peak had 250k players and EQ had 400k at theirs.


Your still talking about 80% of your player base... that's like saying there are 1000 active accounts here dropping to just 200

And wow was a fluke that why nobody has done it since... right place right time there is nothing special about wow in any way it's just trendy
 

Streets

Grandmaster
Dota 2 and League of Legends are free to play, but look where they are at the moment? They have something to offer for money as well. $18 million in cash for a single eSports tournament and they get that by selling pixels by micropayments and other game related stuff.

Angry Birds, Clash of Titans... players still buying pixels for real money even as games are shit.

I believe that with making currency floating between in-game and real world we can make UO great again.


Non of these are true mmos. Most unlocks are just cosmetic which we have with dono coins. People pay real $$ now for pixles. What your asking for is beyond trammel ... no work just pay real life cash
 

Coorhagen

Grandmaster
Your still talking about 80% of your player base... that's like saying there are 1000 active accounts here dropping to just 200

According to this site http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/ they still have 5.6 million which means they lost around 50% instead of 80%.

And wow was a fluke that why nobody has done it since... right place right time there is nothing special about wow in any way it's just trendy

WoW was unique at the time and EA did try to create a WoW clone which failed miserably, I think it was called Warhammer.

I think WoW did a good job because it catered to all kinds of players and it was a lot harder for people to grief in that game like they could in UO or EQ.
Roleplayers, PvMers, PvPers, bank sitters and whoever else all had places where they could do their thing on those servers in WoW.

I think that UO was unique at the time because it was the first major mmo game back when the internet was still somewhat new and interesting. I remember in 97 or 98 there were all kinds of people playing UO and I think it was because the ability to play a game at the same time with other people who were all over the world was something new and exciting.
 

Streets

Grandmaster
@Coorhagen thanks for the correction , I remember seeing the 5.6 and seeing forbs: http://www.forbes.com/sites/davidthier/2015/05/07/world-of-warcraft-just-lost-3-million-subscribers/

Saying 3 mill loss so I figured down to 2 point something but none the less why are people leaving? They are dunning it down to much... don't say it's because the game is old cause uo is much much older though.


And for wow clones of course they flop I'm not basing wow I'm just saying the stars aligned just right for that game. If it where released at a different time it would not do nearly as well. Again I had my fun there briefly but look where we are now?
 

Kael

Master
I would be down to give it a go. Spawns during AOS were alot of fun and didn't require an abundance of tamers.

Only concern I might have is there are alot of servers out there that have a good product. This one rocks because of the product it produces and because the population is hands down the busiest. People get nostalgic for the game, log in to try it out and are amazed becuase the population is just like how it was back in the day. If it splits up the population- even just in the beginning for the land rush it could damage the overall health of this server.
 

Bromista

Grandmaster
I'd love to see an UOF AOS server ! I always wanted to try AOS.. the good thing about AOS also is that it has its very own playerbase - most people that play UOR and T2A dont play AOS servers and vice versa.
Yeah I don't think there would be too much "dividing the community" but that's gonna be the first thing people jump on.

There would be some that split their time. Some would come just for AoS and have nothing to offer the UOR players, true. But I'm fine with the idea. I despise AoS so I'll never set foot there, as I'm sure many here wouldn't. But wouldn't hurt my feelings that's for sure.
 
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