Sandman
Grandmaster
Like adding back in the no remount mares in combat. Fighting com these days is like raiding a TC/ $ champ.
This x1000
Like adding back in the no remount mares in combat. Fighting com these days is like raiding a TC/ $ champ.
I can't believe people honestly can complain about the state of tamers on this shard needing buffs. It baffles my mind.. Its obviously the best PVM template by far and makes the most gold. If played correctly a tamer is BY FAR better in pvp than any other template. The way pets cast/firebreath here makes them ridiculously overpowered. There has to be some sort of risk involved.
IMO if anything you shouldn't be able to use skillscrolls on your pets. The trade-off could be to make it easier to gain skills on them.
I'm sorry I don't have any sort of tamer.. However I do know that tamers in their current state are extremely strong in both PVM and PVP standards and know that they are definitely not in need of any of the buffs you or your tamer buddies are proposing.
What you trammies don't realize is that by buffing your PVM capabilities (which tamers already have the greatest advantage on the shard) you also are making people who use their tamers for PVP even stronger.
because by buffing one you are inherently buffing the other... I may not play a tamer but I believe I have more merit commenting about anything regarding PVP than you or anyone else posting in this thread.
The fact of the matter is people that play BY FAR the best template on the shard (both pvm/pvp) are complaining and wanting buffs.
Tamers are already ridiculous in pvp. All this nonsense should only apply to pvm. A lvl 8 supermeta egg super sayan sj5 evo shadow ancient wyrm shouldn't be any stronger than a normal dragon in pvp. PVM you can make it a bit stronger or whatever but don't change them to be any stronger against players. Same goes for any nightmares. Also you shouldnt be able to run around with 2 dragons like you can here. This shard caters way too much to tamers/trammies/pvmers. We got people asking for dragons to be able to poison on hits.. really?..
I didn't expect this thread to get much attention. If it was something to do with nerfing tamers so that they are at an acceptable level it would probably be at 10 pages by now of people crying.
I know those guys are decent PVPers. I honestly don't know why they need to play like that... and I don't wanna hear any "cos we fight outnumbered" -excuse. Playing ridiculously OP templates and complaining about competition 5/5Hey now, those tamers are the "best pvpers on the server" or some hot garbage...
Says the newb that would not leave his house last night to fight 4v9 lmfaoscared aga?
MS and CL arnt useless we killed about 3 of you lastnight with it while u were hiding in your house with 8 or 9 actives and we had 4 outside.Making it to where MS and CL are not useless spells =P also editing the fact that they do not act like other aoe spells IE- field "aoe" spells do not affect your party/guild members
I find it funny when the guy who complained so much about tamers being OP pretty much only plays pvp tamer nowdays. @agauo (also known as token tamer).
I did fast search:
This is typical 3vs4 fight against CoM. 4 seconds stun and those 7x gm mounts with ridiculous amount of damage they deal within seconds is just lame.
I wish more people would like @stunoma. and his TB crew. They fight with respect 1vs1, 2vs2, 3vs3 etc. and play mages.
I refuse to play that kind of template. I would rather uninstall than play certain templates such as pvp tamers. It is all about having fun and I would love to have more good field fights (note: in my opinion having tamers often ruins it all).Personally i dont think a entire pvp template needs to be nerfed because SL cant play it properly.
Joach has a pvp tamer, God has a pvp tamer, Kaz has a pvp tamer.
I got mad love for my KTO but you guys arnt forced to fight 2-3x your numbers constantly.
You guys have the entire euro time zone on lock and the only way for some of us to get in some pvp during those hours that havnt flooded into SL is to fight insanely outnumbered.
Im not even sure why SL plays like this, why would you want absolutely 0 action during your prime play time because you have gathered everyone from your own time zone into 1 faction?
Malk your still on time out until you stop being a cry baby tattle tale please stop tagging me.Funny @Saturn that pic shows 3 sl v 4 com ( 2 tamers). sigils yesterday 4v4 (+1 drag +1 mare) and u wouldnt leave base till 2 more com came to replace the dragon.
You use the zerg card alot but when was last time sl out zerged com? exactly you kids use tamers and still zerg stop the bullshit no one belives anything u say as it is.
Most fights v com these day is 4-5 sl vs 6+ com 3 of which are tamers and u still ignore/team with tb to kill sl's first.
Sooner they re apply the mount timer the better
Malk your still on time out until you stop being a cry baby tattle tale please stop tagging me.
The mount timer wont make a diff for you bud your still gonna get trashed either way because you are trash.
LOL evreyone knows com are biggest girls/crybabies on the server cry to staff about evreything so wtf u talking about as for being trash you would know lol u wont even stay on screen unless you have 3 friends or a dragon. Soon as that explode is loaded woooosh resync engage.
l
i bet you guys have cried that us euros can steal sigils while u sleep too you are the server joke looooooooool
Mag 2 - peave 0peav in his natural habitats getting raped by nightmares and shit. day 43 still haven't complained about it.
not that I really care.. I mean both groups can use as much help as they can get..
Not sure why you think its JUST for my guild
Large group combat should be more than just eb and fs rails.
Ok, I'll kick him from the guild because he was the only one online and wanted to play the game.
Really? There is another large group of reds that play and need field spells fixed?
Don't worry kind sir, I will never resort to this. I promise.
I still think there is a valid point being made here that field spells aren't working in a balanced manner. I still think the most viable solution is to make it so it works for blues as it does for reds currently, instead of changing the way it works for reds.