ANYONE else tired of gluttony saying anyone can do it....

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steve-o

Grandmaster
Before we came back it was Marleys crew ganking people 6v2... and POWER ganking bards, raiding champs, and IDOCs 5v1 and raiding champs... when EQMS came back those faction fights turned into large group battles(which we won) and POWER no longer had free reign over dungeons and idocs.

Tell me again why you're salty EQMS came back and you no longer were the top dog....



zero action? EQMS has people to fight all day -- isnt your complaint theres TOO MUCH action for you to handle? "But I digress."
u know nothin...
faction was fuckin AWESOME before u came back with your shitty ebolt/fs zerg style and i said it 1000 times in my old posts

u killed faction it's a fact.

lets put again the limit on faction size... comon lets see
 
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steve-o

Grandmaster
I think it was 47 EQMS learn to count noob
u werent even there fuckface it was 18 eqms in a single RDA... how pathetic they need 18 people... but still they got shit by 5 of us and we even pked zelda for the fragment... lawl
 

Young Star

Grandmaster
Omg some of you are so melodramatic. I cant believe i am agreeing with Tard. EQMS doesnt have a stranglehold on the server.

There are tons of champs that are completed without them raiding. Even then many are defensible. Once in a while they get a ton of members on, maybe even a weekend for a short period of time.

They are not some huge unstoppable force. They can be defeated, especially at champs if you can break up their ebolt rail formation many of their numbers can be cut out. You just cant always just sit there and wait for them to charge when you know they are forming up for a rail. Get fields up, preferrably cutting off a few and get your pets on them. If anyone goes down try to get them up quick before they surge in again.

It only takes one hit on the champ boss to get in the lottery for a relic. If you have a few of your guys dedicated to killing off the boss while the rest get in a position to defend you can usually hold them off long enough to finish and get those with scrolls out. Moving the boss to a defensive location helps a lot too.
 

steve-o

Grandmaster
Omg some of you are so melodramatic. I cant believe i am agreeing with Tard. EQMS doesnt have a stranglehold on the server.

There are tons of champs that are completed without them raiding. Even then many are defensible. Once in a while they get a ton of members on, maybe even a weekend for a short period of time.

They are not some huge unstoppable force. They can be defeated, especially at champs if you can break up their ebolt rail formation many of their numbers can be cut out. You just cant always just sit there and wait for them to charge when you know they are forming up for a rail. Get fields up, preferrably cutting off a few and get your pets on them. If anyone goes down try to get them up quick before they surge in again.

It only takes one hit on the champ boss to get in the lottery for a relic. If you have a few of your guys dedicated to killing off the boss while the rest get in a position to defend you can usually hold them off long enough to finish and get those with scrolls out. Moving the boss to a defensive location helps a lot too.
maybe u are not playing what we are playing

i can get all the ps i want they are so bad at killin people when they are hiding...

but u cant say they arent zergin the server... 40% of the current population is eqms
 

Young Star

Grandmaster
Trin and some of the other PvM guilds need to go into every champ with the mindset that they will have to defend it to some degree. Many get so fixated on keeping their points going and stick their head in the sand hoping the reds pick someone else to target first.
 

Young Star

Grandmaster
maybe u are not playing what we are playing

i can get all the ps i want they are so bad at killin people when they are hiding...

but u cant say they arent zergin the server... 40% of the current population is eqms
Yes they do zerg but it isnt like they are monopolizing every champ or RDA. You guys just proved that their numbers dont always guarantee a win when you defended an RDA. I do agree though that they've got a lot more PvMers hiding in their guild to avoid pks. That part is what i think is getting a little out of control.
 

steve-o

Grandmaster
Trin and some of the other PvM guilds need to go into every champ with the mindset that they will have to defend it to some degree. Many get so fixated on keeping their points going and stick their head in the sand hoping the reds pick someone else to target first.
the problem is exactly what @LSDjay tried to tell you... you can't understand it i'm not even trying :)
 

Skye Wolfbane

Governor of Trinsic
It isn't just champs. Those are the cries from blues. The other side of the coin are pvpers who got tired of the ebolt rails. Teams of 5 or 6 can't compete with 15+ zergs.

So form a 15+ zerg you say! well some people just don't want to. And this server is somewhat tired of being told how to play by one guild, whether they're reds, blues or both.

If we get raided by 3-5 reds at a champ, good. Great. It can be fun. And yes, pvm guilds, including mine, need to defend better.But we cannot defend from 15+ reds while doing a champ.

Tamers are useless. Their pets are too enticed by the spawn to listen. Archers do nothing, which is the best build for pvm (minus tamers) and that leaves a couple mages who other than healing/guarding don't get much from sitting at a champ and knowing when eqms shows they're probably going to die, isn't a great motivator for them to keep showing up.

But this why I don't do champs 24/7.

PVMers DO have options.

Other pvpers, not so much. And that's why you see a lot of that population absent recently.

The pvmers are somewhat happy. Other than Eqms, there's no one left to worry about.
 

Tard the Paladin

Grandmaster
It isn't just champs. Those are the cries from blues. The other side of the coin are pvpers who got tired of the ebolt rails. Teams of 5 or 6 can't compete with 15+ zergs.

So form a 15+ zerg you say! well some people just don't want to. And this server is somewhat tired of being told how to play by one guild, whether they're reds, blues or both.

If we get raided by 3-5 reds at a champ, good. Great. It can be fun. And yes, pvm guilds, including mine, need to defend better.But we cannot defend from 15+ reds while doing a champ.

Tamers are useless. Their pets are too enticed by the spawn to listen. Archers do nothing, which is the best build for pvm (minus tamers) and that leaves a couple mages who other than healing/guarding don't get much from sitting at a champ and knowing when eqms shows they're probably going to die, isn't a great motivator for them to keep showing up.

But this why I don't do champs 24/7.

PVMers DO have options.

Other pvpers, not so much. And that's why you see a lot of that population absent recently.

The pvmers are somewhat happy. Other than Eqms, there's no one left to worry about.

No one is telling you how to play. On the contrary that is what everyone is telling EQMS. Hey that's fine though. Keep pushing for Trammel guys and you'll most likely receive something close to it. Then we can all watch those relic and 120 taming prices flat line. All your possessions - worthless. I don't chase pixels so it doesn't bother me. New players might actually think they have a chance at catching up with the rest of us when everything is devalued.
 

Skye Wolfbane

Governor of Trinsic
PnXkOYS.png
 
Damn, Looks like 438 reds there. Better be careful.

Does this look like an ordinary fight to you? Do people usually stop their fighting for one person to come forth to demand the "savage to speak" like you can see in the picture? This was obviously taken at a player run event. Your efforts to play down the zerking problems are bad and you should feel bad.
 

Shane

Administrator
Staff member
All in all, all this tells me is to work harder to gain more population so people aren't so upset over losing 20-30 bloody players, who lets face it, either didn't play much at all anymore or will be back anyways like the last 6 now? servers in the past.

It's more of a population split/scale issue if anything. It's a growing pain, a good one. Most servers have never had this issue because they never get big enough.

Finally i want to say:

ZERGING IS AN ISSUE.
THIS IS A GOOD ISSUE, IT MEANS WE ARE POPULATED.
NO WE AREN'T SURE HOW TO DEAL WITH IT YET.
WE ARE TAKING SUGGESTIONS.
PLEASE DON'T JUST COMPLAIN ABOUT IT WITHOUT OFFERING SOME SORT OF CONSTRUCTIVE THOUGHT ON A WAY YOU WOULD LIKE TO SEE IT BEING FIXED.

Thanks!
 
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