wreckognize
Grandmaster
The problem is that the current statloss system is a time sink, which forces some players to log off for a maximum of 2 days. For some players, it is easy to get annoyed by being forced to log off for that long, and in some cases they never return. I believe that this day and age, there are alot of other games that are attractive to players, so in essence, it might be good to look into alternative punishment types.
rather than the system we have now, I propose that we change statloss to look like this:
If a red player dies inside a dungeon, he is prompted that he must pay 50k gold to avoid statloss of 24 hours.
If he pays, half of the gold gets deleted, and half goes to the player who dealt the final blow. If no player dealt the final blow, then all the gold is deleted.
If that red player dies again within 4 hours, he will be instantly statted by the game with no option to pay any gold for 24 hours.
Also
If a red player dies outside of a dungeon, he is prompted with a 25k fee, with the same 4 hour wait time before he is able to pay to avoid stat again else 24 hour stat is instantly inflicted apon his next death within that timeframe.
Pros: red players must actively play the game to be able to afford the benefits. Boost in activity all around. gives incentive to reds to stay out of dungeons and on the feild.
Cons: none
discuss
rather than the system we have now, I propose that we change statloss to look like this:
If a red player dies inside a dungeon, he is prompted that he must pay 50k gold to avoid statloss of 24 hours.
If he pays, half of the gold gets deleted, and half goes to the player who dealt the final blow. If no player dealt the final blow, then all the gold is deleted.
If that red player dies again within 4 hours, he will be instantly statted by the game with no option to pay any gold for 24 hours.
Also
If a red player dies outside of a dungeon, he is prompted with a 25k fee, with the same 4 hour wait time before he is able to pay to avoid stat again else 24 hour stat is instantly inflicted apon his next death within that timeframe.
Pros: red players must actively play the game to be able to afford the benefits. Boost in activity all around. gives incentive to reds to stay out of dungeons and on the feild.
Cons: none
discuss
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