allow locked containers to be opened when on player vendors

wreckognize

Grandmaster
was thinking it would be the easiest way to remove players ability to run scam lotto vendors. These lotto vendors are based off of a bug, where locked containers are unable to be opened while on a vendor.

scam lotto vendors are kind of a thing of the past IMO, and even if the vendors aren't for scamming purely the owners still do make considerable profits off of these, which goes against game balance.

So basically, allow player access accounts to view the contents of a locked container when it is on a player vendor. Or disallow player vendors from accepting locked containers.

thanks for reading
 

Khaleesi

Apprentice
I can see where you are going but how would you handle locked treasure chests that people sell without opening ?
 

AlyM

Grandmaster
This would eliminate all lotteries, if I understand what you're saying.
If anyone could just "view" a locked box, then why not grab the locked box with 50k checks?
 

wreckognize

Grandmaster
This would eliminate all lotteries, if I understand what you're saying.
If anyone could just "view" a locked box, then why not grab the locked box with 50k checks?

Yeah exactly, nobody will be able to make a lotto because anyone could view the contents of any locked container that is on a player vendor.

The containers would remain locked though.

So in essence players could still sell their locked paragon chests to players who can unlock them and both parties can see the contents as well.

This will also help avoid scams where players sell paragon chests that are unlocked, but have had the gold spent out of them.
 

wreckognize

Grandmaster
I'm all for having players run their own dice casinos, even have staff put slot machines in there, at least people will know if the owner is ripping them off.

Anyways player lotto's give me bad vibes yo lets get rid of them already.
 

AlyM

Grandmaster
I like the idea of the paragon chest reason
however, some people are valid lotto doers.
I don't really have a side though, I'm indifferent.
 

God.RG

Grandmaster
he is trying to eliminate the lotteries as most (if not all) have been scams.
This is far from true. Both @Messremb and myself have both run successful and fair lottos.


So you're saying that when people spend all their money on a LOTTO and don't win.. (do you win every scratch off ticket you buy?) it should be changed so they can't spend money on something?

Hey LETS REMOVE POKER too, since not everyone wins every time.


Jesus. What happened to the players solving their own problems?

SAND BOX, Guys.
 
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wreckognize

Grandmaster
It's a sandbox yeah but it's also a sandbox with an economy. Not even just that, it's really a sandbox that's lifespan is directly related to its economy. Unlike in other games like call of duty where there is no economy AND is a sandbox, it's not the same at all. So I hope you realize how silly you've been in that aspect :D

Having the mechanics allow this type of player lotto is opening the door to untraceable, excessive scamming and should be removed.

This isn't against in game gambling at all, I love poker, slots and player casinos. I just think any time there is player made gambling then there needs to be a way to find out if it's legit or not.

Player lotto is the best example of a situation where there is no possible way anyone can prove that their shit is legit. Hell, it's the internet, there's no way to tell if the people vouching for these guys aren't actually these guys themselves.

Anyways there's some people who are pretty good at this scammin stuff, and i think it's best for longevity to remove players ability to run a lotto, at least until a safer, alternative method can be designed.
 

Messremb

Grandmaster
running a legit lotto is about reputation. my lotto is successful for 3 reasons,
1. i put in good shit
2. i have never scammed anyone on UOF (I have had several opportunities for multi mill scams)
3. because several people who tried it have reported that it is legit

people just need to be more selective in the Lottos they play. would you give money to grampa to play a dice game? no you wouldn't so don't play his lotto.

this isnt a bug, it doesnt need to be changed, if you don't trust it, dont play.
 

wreckognize

Grandmaster
Hmm that's pretty crazy since I'm pretty sure running a successful illegitimate lotto is all about reputation as well. Put good money on once, run 3 scam lottos riding on that reputation, rinse repeat.

Look, it's nice to get your opinion on this @Messremb but don't you see how you might be biased since you run a player lotto??

Player lotto's are obviously an oversight and do not fall in line with normal game balance. AND yes, they open the door for excessive scamming which is illegal, for the principle reason that being scammed makes players quit.

It can even be a totally legit lotto, a player buys several empty containers from it and automatically gets the impression that it's a scam, even if it isn't, because there's no way to verify if it is or not.

I know everyone has an agenda here but please use common sense, player lotto's even hurt the shard when they are legit so I see no reason why they should exist.
 

TheFallen

Grandmaster
Ok well. Two things.
1. Players who play a lotto are likely gamblers and ate actually more likely to go farm to do it again than they are to quit.
2. This is completely a your choice to participate and the only concern is that a new player may think it has to be legitimate.

Only change I would suggest is to put a warning when purchasing a locked box similar to that when sitting down at poker that anything lost is at your own risk and there is no way to verify the contents of the box are what the retailer day they are.

I have no agenda in this BTW as I have never even owned a vendor or purchased a lotto box.

Add the warning to help newbies avoid the scam and let the rest police itself.
 

wreckognize

Grandmaster
@TheFallen Even with the warning, 'gamblers' are likely to still play.

And the difference between this and poker is that poker actually has a chance to pay, guaranteed.

I agree that a fix is as good as prevention BUT your suggested fix does not fix the problem.
 

AssHat

Grandmaster
who would ever lotto with the thousands of spawning rares and stealable rares, thats prolly all you see in these chests ever!! a rare worth less than 10k!! i have only seen 1 vendor do it right on here. lol
 

halygon

Grandmaster
was thinking it would be the easiest way to remove players ability to run scam lotto vendors. These lotto vendors are based off of a bug, where locked containers are unable to be opened while on a vendor.

scam lotto vendors are kind of a thing of the past IMO, and even if the vendors aren't for scamming purely the owners still do make considerable profits off of these, which goes against game balance.

So basically, allow player access accounts to view the contents of a locked container when it is on a player vendor. Or disallow player vendors from accepting locked containers.

thanks for reading
I must admit, I am a bit lost here.

What is this bug you are referring to? How is it a bug to not be able to open a locked box on a vendor?

Why would we want to remove lotto vendors from UOF? While some are scams, others are not. Both ways are legal within the realm of UOF. It is clearly an "at your own risk" sort of thing.

I am not diminishing your thread, however looking for clarity on how it is a valid issue that needs to be resolved.
 

SidX

Grandmaster
I'm in agreement with Halygon. I mean, some lottos are scams and some are not, but I don't think the best way to get rid of the problem with scam lottos is to take them away completely. I just believe we need to focus on publicizing the ones that are not legit.

Don't get me wrong, I absolutely despise scam lottos and feel there is really no more ridiculously pathetic way to earn a living.

I run a lotto at my shop but it is 100% legit. I put all of the stealable rare spawns I find on the lotto vendor and sell boxes for 10k per. It gives me a constant stream of income and, since I don't charge for vendors at my shop, a little bit of cash flow to continue operations.

There was a recent lotto, believed to be a scam (still ongoing, actually), that was being run out of a small, nondescript 7x7 classic shack in the middle of the woods outside of Moonglow. Others are run at established, large shops. So we just have to be cautious. If a vendor or lotto looks suspicious or too good to be true, it is. I mean, who would live in a 7x7 classic shed in the woods but put up 5mil+ worth of items on a lotto? It just doesn't equate.
 

wreckognize

Grandmaster
What is this bug you are referring to? How is it a bug to not be able to open a locked box on a vendor?

More of an oversight in with game balance than a bug, but still I consider this a bug because it can be exploited to make a ton of gold without actually playing the game.

Why would we want to remove lotto vendors from UOF?

Essentially, for having 50 carpentry and 50 tinkering, players can sell otherwise empty boxes for hundreds of thousands of gold, even millions over time without playing the game at all.

Most shards don't have a rule intended to prevent excessive scamming, but UOF does, therefore, it doesn't make any sense (past simple nostalgia) to keep game mechanics that open the door to breaking the rules.

I realize that for the most part, player lotto's haven't caused too much trouble for UOF at this point. However leaving the current mechanics unfixed is a bad idea. Take it from me, I was in a guild with a player on uoforever who used all the smallest bugs to make over half a billion in only a short couple years. Selling pet horses as ethereals, even selling fallon/mica colored items that were only dyetub. One thing he did was run a very successful lotto using a reputation he got for giving nice deals on scammed items. The guy was a charismatic, scamming machine.

You can say all you like that the players are to blame for being scammed, but the truth is, most of these scams happen to new players at least once each before that player learns the ropes, which can cause both players to quit and economic imbalance.

Now I hope this answers most of the questions about this, if not, you can find more information about my stance against player lottos here http://www.uoforum.com/threads/another-big-lotto-ended.52529/
 
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