Advice for newTailor

Vince[Tharakus]

Grandmaster
Im starting my crafter this weekend. I plan on him being 5x crafter. I'm starting with Tailoring. Since I have a long road ahead of me to have this character finished....
I'm looking for fastest way to GM his tailoring.....

His template will be
120 Tailoring
120 Blacksmith
120 Fletcher
120 Carpenter
120 Tinker
100 Magery
20 Resist....lol

Any advice on the rest of his template? Going to put mule skills on other character. Lumberjack, Alchemy and Mining
 

Fattson

Grandmaster
Hey Vince. There is no 120 fletching. GM is as good as it's going to get. Resist is also unnecessary. Are you looking to craft for profit or self-sufficiency? If the answer is self-sufficiency, please post your other templates.
 

Vince[Tharakus]

Grandmaster
The 20 resist was a joke cause had 20 pts to put somewhere. But I guess 40 cause I thought you could get to 120 Fletching.
 

Vince[Tharakus]

Grandmaster
OoOOOoh really???
Not familiar enough with crafting to know exactly what I need. But I do have a bard! So yea that will definitely come in handy!
To make the instruments is carpentry right? And all you need is 45 music?
 

Stinky K

Apprentice
That's what I did, although I don't remember the exact numbers :
50 to ~53.9 : cloaks
~53.9 to ~74.6 : robes
~74.6 to 99.6 : oil cloth
99.6-GM : a few studded gorgets will do the trick.
GM to 120 : SS all the way...

Make sure you craft in a dungeon. Advice : I always get better gains by crafting stuff at 40% success chance and over and that is valid for all crafting skills. Trying below is a waste of resources. That is based on my personal experience, though. Good luck!
 

Fattson

Grandmaster
I always go to 95 tailoring and just eat 5 ss. Also, if you're looking to get into the bod game, I can explain the concept of bod runner building. Won't waste my time if you're not interested.
 
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