Let our journey begin together.....
We return to these wondrous lands of mystery, magic and adventure. For many of us, it has been nearly a decade, yet we return. We return to find these lands in need of heroes. Have no more fear Brittania, we're here for you.
Like any adventure, it begins not with glory and valor. It begins with a home. We wanted our home to be a shining gem in these lands. A place where lonely wanderers can feel welcome and the healing of this land can begin. I think we succeeded, but judge for yourself.
Our Camelot.
It is a good and pure home. Our designer was proud, and rightly so! Yet, like so many other times in life, there is a balance.
Our beacon of hope attracted not just the good, but the evil as well. They came to extinguish our flame.
They used our welcoming home against us to rain fire and lightning down upon us. Do you see the door in west wall? It was meant to be a way for us to encourage adventurers while fighting the evil creatures of this land, they used it to murder!
I will not lie, we cowered in our home that day. We had no skills and no way to fight so many! There must have been 10! So we fled. We fled with vengeance in our hearts and a commitment to the lands to rid this world of evils such as this.
We trained. We grew stronger!
Not strong enough though.
We dropped 3, but alas no loot was recovered. We were merely 4 incomplete characters against a large mixture of murderers and cutthroats. Their wanton murder was senseless to us, but we fought despite insurmountable odds. We fought for Brittania, and in the end we lost.
We continued to train, and this time we brought the battle to them!
Our first 2 encounters could be considered a draw. We fought them 3v8 and lost one while they lost two. Still, we were not able to retrieve any of their loot or their heads!
We weren't discouraged, however. Our characters were strong, our wills are made of diamond and the rust of years off of battle was flaking away.
Yet to be successful, failures are necessary. Then we called out to our guild mates for help. Surely, we could win against 8 with 4. So Mase joined us on our just quest. Mase is a destitute mage. It is a destitution caused by years of alcohol abuse and an unhealthy sexual fetish he has that involves Liches and their gnarled staves.
Yet, when we returned, they weren't there. So we decided to pick a fight.
We made a grave error though. We used up all of our magical energies and they caught us unprepared for a stand-up fight. We're not cowards though, so we still fought. In the end though, their band of 8 suffered no casualties, and we lost 2.
How could we ever win against such odds? Surely, if the fight was fair, our foe would be easily defeated. Alas, the fight wasn't fair, and it never would be. As is the way of bullies, they use numbers to overwhelm and discourage their opposition.
THAT IS HOW TYRANTS RULE!
They grew to 9 while we grew to 5.
The Earl of Dabsworth joined us. He is a rich man (rich is relative, since he is twelve days old) who holds his wealth from the less fortunate, like me. Nonetheless, a noble companion.
Would five be enough to hold the ground we take when we fight them? Would 5 allow us to prevent them from using their cutthroats, feigning as innocents, to resurrect their murderers and allowing them to re-enter the fight unhindered?
There is only one way to find out!
VICTORY IS OURS! The price was heavy. Drakkor, our noble guildsman, now suffers from PTSD. We are suing the king for compensation. However, I fear his wild behavior will be his undoing. Only time will tell though.
Five was enough, and we retrieved several heads and turned them in for stat loss. It was a victory for the lands!
We've returned though, and we will defend Brittania! So let evil beware. We call out to the vile. We're located at 57 28 S 35 26 E. Come to us if you dare.
Do I have any regrets? Just one. I feel that in another life me and Vampyria could have been wondrous lovers. Her evil ways make our love impossible now.
We return to these wondrous lands of mystery, magic and adventure. For many of us, it has been nearly a decade, yet we return. We return to find these lands in need of heroes. Have no more fear Brittania, we're here for you.
Like any adventure, it begins not with glory and valor. It begins with a home. We wanted our home to be a shining gem in these lands. A place where lonely wanderers can feel welcome and the healing of this land can begin. I think we succeeded, but judge for yourself.
Our Camelot.
It is a good and pure home. Our designer was proud, and rightly so! Yet, like so many other times in life, there is a balance.
Our beacon of hope attracted not just the good, but the evil as well. They came to extinguish our flame.
They used our welcoming home against us to rain fire and lightning down upon us. Do you see the door in west wall? It was meant to be a way for us to encourage adventurers while fighting the evil creatures of this land, they used it to murder!
I will not lie, we cowered in our home that day. We had no skills and no way to fight so many! There must have been 10! So we fled. We fled with vengeance in our hearts and a commitment to the lands to rid this world of evils such as this.
We trained. We grew stronger!
Not strong enough though.
We dropped 3, but alas no loot was recovered. We were merely 4 incomplete characters against a large mixture of murderers and cutthroats. Their wanton murder was senseless to us, but we fought despite insurmountable odds. We fought for Brittania, and in the end we lost.
We continued to train, and this time we brought the battle to them!
Our first 2 encounters could be considered a draw. We fought them 3v8 and lost one while they lost two. Still, we were not able to retrieve any of their loot or their heads!
We weren't discouraged, however. Our characters were strong, our wills are made of diamond and the rust of years off of battle was flaking away.
Yet to be successful, failures are necessary. Then we called out to our guild mates for help. Surely, we could win against 8 with 4. So Mase joined us on our just quest. Mase is a destitute mage. It is a destitution caused by years of alcohol abuse and an unhealthy sexual fetish he has that involves Liches and their gnarled staves.
Yet, when we returned, they weren't there. So we decided to pick a fight.
We made a grave error though. We used up all of our magical energies and they caught us unprepared for a stand-up fight. We're not cowards though, so we still fought. In the end though, their band of 8 suffered no casualties, and we lost 2.
How could we ever win against such odds? Surely, if the fight was fair, our foe would be easily defeated. Alas, the fight wasn't fair, and it never would be. As is the way of bullies, they use numbers to overwhelm and discourage their opposition.
THAT IS HOW TYRANTS RULE!
They grew to 9 while we grew to 5.
The Earl of Dabsworth joined us. He is a rich man (rich is relative, since he is twelve days old) who holds his wealth from the less fortunate, like me. Nonetheless, a noble companion.
Would five be enough to hold the ground we take when we fight them? Would 5 allow us to prevent them from using their cutthroats, feigning as innocents, to resurrect their murderers and allowing them to re-enter the fight unhindered?
There is only one way to find out!
VICTORY IS OURS! The price was heavy. Drakkor, our noble guildsman, now suffers from PTSD. We are suing the king for compensation. However, I fear his wild behavior will be his undoing. Only time will tell though.
Five was enough, and we retrieved several heads and turned them in for stat loss. It was a victory for the lands!
We've returned though, and we will defend Brittania! So let evil beware. We call out to the vile. We're located at 57 28 S 35 26 E. Come to us if you dare.
Do I have any regrets? Just one. I feel that in another life me and Vampyria could have been wondrous lovers. Her evil ways make our love impossible now.