Winstonian
Grandmaster
I posted this elsewhere, but I think it needs its own thread.
Right now, PvM is pretty cut and dry: either provoking or taming is required for difficult content, and taming seems to be mandatory for the high-end mobs. That's fair: controlling dragons should be pretty damn powerful. But I think it's possible to tweak a few abilities and add another legitimate PvM class to the mix.
Right now, both parrying and mace fighting are overlooked in PvP: red pots render mace fighting largely irrelevant, and shields hold little value. I feel that improving these two skills against monsters can make a macer/parrying dexxer a significant contributor in a PvM environment.
Parrying - further reduces the physical damage received from a PvM target. If the wielder has resisting spells, magic damage can also be blocked or "deflected" (scaling with the abilities).
Mace Fighting - attacks lower the armor of PvM opponents. Further attacks within a certain period continue this reduction up to a designated amount. (Example: at GM mace/tactics, full reduction is 10%.)
By making these slight adjustments, a variety of new PvM builds would emerge that cater to players that prefer the melee style of play. Macers would be valued for their ability to reduce the target's armor, and the reduced damage received with parrying would allow them to act almost as mini-tanks, slightly reducing the necessity for tamers in high level content. (They would still need to be healed considerably, as dragons are now.)
A bard and macer may be able to be successful together, and the bard may consider grabbing healing to keep his PvMacer (tm) upright. (Mage, med, eval, music, provoke, healing and anatomy could be one such build: the PvMacer (tm) seeks out the damage, so resist isn't as essential. The bard would be able to help heal the macer.) A PvMacer (tm) may grab veterinary to help his taming buddy heal the dragons next to him. (Macing, tactics, anatomy, parrying, resist, lore and vet may be an option, as the macer could still add healing to the dragons taking the damage.)
I feel that these subtile changes to existing and overlooked abilities would make PvMacers (tm) a great addition to the PvM landscape. Thoughts?
Sent from my XT907 using Tapatalk
Right now, PvM is pretty cut and dry: either provoking or taming is required for difficult content, and taming seems to be mandatory for the high-end mobs. That's fair: controlling dragons should be pretty damn powerful. But I think it's possible to tweak a few abilities and add another legitimate PvM class to the mix.
Right now, both parrying and mace fighting are overlooked in PvP: red pots render mace fighting largely irrelevant, and shields hold little value. I feel that improving these two skills against monsters can make a macer/parrying dexxer a significant contributor in a PvM environment.
Parrying - further reduces the physical damage received from a PvM target. If the wielder has resisting spells, magic damage can also be blocked or "deflected" (scaling with the abilities).
Mace Fighting - attacks lower the armor of PvM opponents. Further attacks within a certain period continue this reduction up to a designated amount. (Example: at GM mace/tactics, full reduction is 10%.)
By making these slight adjustments, a variety of new PvM builds would emerge that cater to players that prefer the melee style of play. Macers would be valued for their ability to reduce the target's armor, and the reduced damage received with parrying would allow them to act almost as mini-tanks, slightly reducing the necessity for tamers in high level content. (They would still need to be healed considerably, as dragons are now.)
A bard and macer may be able to be successful together, and the bard may consider grabbing healing to keep his PvMacer (tm) upright. (Mage, med, eval, music, provoke, healing and anatomy could be one such build: the PvMacer (tm) seeks out the damage, so resist isn't as essential. The bard would be able to help heal the macer.) A PvMacer (tm) may grab veterinary to help his taming buddy heal the dragons next to him. (Macing, tactics, anatomy, parrying, resist, lore and vet may be an option, as the macer could still add healing to the dragons taking the damage.)
I feel that these subtile changes to existing and overlooked abilities would make PvMacers (tm) a great addition to the PvM landscape. Thoughts?
Sent from my XT907 using Tapatalk
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