wreckognize
Grandmaster
Teleport clearly needs a cooldown anytime it's a mountless environment, otherwise template diversity gets thrown out the window in favor of mages.
Magic wall is also a powerful spell in CTF, given the late addition of those half walls. It's a team event, but as it is now it doesn't need to be a team effort to effectively use walls.
I propose that anytime a player is not mounted, targeting either teleport or wall will cause a cooldown of 6 seconds for both of those spells.
I believe it is a nice flowing cooldown for teleport, and with magic wall you will still be able to cast and target a second one before the first one falls. You just wont be able to single-handedly compete using magic wall versus another player who is using nearly double the mana and cast time to dispel only a portion of the wall.
Making it globally reliant on weather or not you are on a mount will also be great for fixing the same problems in other mountless areas of the map.
Magic wall is also a powerful spell in CTF, given the late addition of those half walls. It's a team event, but as it is now it doesn't need to be a team effort to effectively use walls.
I propose that anytime a player is not mounted, targeting either teleport or wall will cause a cooldown of 6 seconds for both of those spells.
I believe it is a nice flowing cooldown for teleport, and with magic wall you will still be able to cast and target a second one before the first one falls. You just wont be able to single-handedly compete using magic wall versus another player who is using nearly double the mana and cast time to dispel only a portion of the wall.
Making it globally reliant on weather or not you are on a mount will also be great for fixing the same problems in other mountless areas of the map.
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