@Shane basically told the community we need to get a balance between pk/griefer and average Joe or harsher penalties will need to be put in place.
First harsher penalties usually lead to larger groups of pk for safety. Any penalty that results in a reason to log out is not ideal IMHO.
With that in mind I recommend removing stat loss but at the cost of travel within dungeons. If you have any counts you can't gate/recall in/out of a dungeon.
This would result in bless fighting Reds at entrances creating more consensual pvp. Pvm chars getting a bonus of knowing where trouble might come from but still will have to be aware and wary of a possible threat. Will make boss/champ raids require more planning and if successfully defended harder to keep throwing chars at. Not stat means the fight keeps going. If your pvm gets killed you can recall your pvp char to the entrance and get a revenge round.
The only other thing I would add if decrease gold weight significantly as to increase the potential haul for a pk who goes to level 5 of a dungeon. If a pvm dies with 50k on them they can only blame themselves and although for a blue the recall out and back would be quick its a guarantee some players will go until they can't hold any more.
I actually thought this to be a little harsh for the Red side of things but in the other thread I mentioned it I got nothing but positive feed back.
Thoughts? @eppy @Adam @halygon @Blair
First harsher penalties usually lead to larger groups of pk for safety. Any penalty that results in a reason to log out is not ideal IMHO.
With that in mind I recommend removing stat loss but at the cost of travel within dungeons. If you have any counts you can't gate/recall in/out of a dungeon.
This would result in bless fighting Reds at entrances creating more consensual pvp. Pvm chars getting a bonus of knowing where trouble might come from but still will have to be aware and wary of a possible threat. Will make boss/champ raids require more planning and if successfully defended harder to keep throwing chars at. Not stat means the fight keeps going. If your pvm gets killed you can recall your pvp char to the entrance and get a revenge round.
The only other thing I would add if decrease gold weight significantly as to increase the potential haul for a pk who goes to level 5 of a dungeon. If a pvm dies with 50k on them they can only blame themselves and although for a blue the recall out and back would be quick its a guarantee some players will go until they can't hold any more.
I actually thought this to be a little harsh for the Red side of things but in the other thread I mentioned it I got nothing but positive feed back.
Thoughts? @eppy @Adam @halygon @Blair