Winstonian
Grandmaster
I think most would agree that UOF PvP is far from perfect. I think many would agree that something could/should be done to improve the PvP climate. To fix the issue, I think the issue first needs to be identified.
In my opinion, the PvP on UOF is lacking for the same reason that PvM on UOF is thriving: incentive. The incentive to PvM on this server is vast because the payoff is also vast: the PvM content is outstanding, and the potential reward for time spent makes that time well spent.
That current exchange is lacking in PvP, but it doesn't have to.
The idea: daily/weekly rewards based on the total amount of damage done against other players in consensual PvP.
All individuals participating in consensual PvP (defined as militias, guild wars or order/chaos fights) have their total damage dealt tracked each day, with rewards being given to the players based on their shard ranking. The rewards would include idols, relics, powerscrolls, skillscrolls, colored stuff, gold, and so forth. Example: players who rank 1-5 in damage dealt have a 50% of receiving an idol or relic and 50,000 gold. Have the quality of reward and percentage decline through ranks 6-15, 16-30, 31-50, 51-100, etc.
If implemented, a system such as this provides two benefits: 1) encourages casual players to run around, throwing bolts and daggers at others, and 2) provides an added PvP benefit to solo play versus group play. It takes the overall goal away from survival (which discourages the individual PvPer against the mighty zerg guilds) and instead rewards participation and overall effectiveness.
I think something like this would significantly increase the amount of casual, consensual PvP.
In my opinion, the PvP on UOF is lacking for the same reason that PvM on UOF is thriving: incentive. The incentive to PvM on this server is vast because the payoff is also vast: the PvM content is outstanding, and the potential reward for time spent makes that time well spent.
That current exchange is lacking in PvP, but it doesn't have to.
The idea: daily/weekly rewards based on the total amount of damage done against other players in consensual PvP.
All individuals participating in consensual PvP (defined as militias, guild wars or order/chaos fights) have their total damage dealt tracked each day, with rewards being given to the players based on their shard ranking. The rewards would include idols, relics, powerscrolls, skillscrolls, colored stuff, gold, and so forth. Example: players who rank 1-5 in damage dealt have a 50% of receiving an idol or relic and 50,000 gold. Have the quality of reward and percentage decline through ranks 6-15, 16-30, 31-50, 51-100, etc.
If implemented, a system such as this provides two benefits: 1) encourages casual players to run around, throwing bolts and daggers at others, and 2) provides an added PvP benefit to solo play versus group play. It takes the overall goal away from survival (which discourages the individual PvPer against the mighty zerg guilds) and instead rewards participation and overall effectiveness.
I think something like this would significantly increase the amount of casual, consensual PvP.