Swayze
Grandmaster
Okay so we have established the rewards that you want Winstonian.
Now, how do we give them to PVPers in a way that cant be exploited?
Now, how do we give them to PVPers in a way that cant be exploited?
"Can't" is a pretty tall order, considering how frequently players try to cheat in games such as this. But, if we can agree that desired rewards would generate far more interest in PvP, I think that an adequate system could be developed, and would be beneficial.Okay so we have established the rewards that you want Winstonian.
Now, how do we give them to PVPers in a way that cant be exploited?
The daily gain cap against one player.I am trying to avoid going in circles in this thread but it seems like its the direction we are headed.
What would stop me from creating 2 guilds, have 2 PVPers on each, and kill one another?
Sorry. Perhaps I wasn't clear.Again, that doesn't prevent anything. I can get my cap each day by not PVPing for a large reward in the end.
Out of curiosity, what remains the exploit issue with the suggestion?Okay, thats fine but that still doesnt solve the exploit issue.
My thinking in this is something similar to a punkte system where you get 1 point for a kill only if the other person has a positive punkte. Each time you die you get -1. Now this isn't completely flawless as I could set up multiple characters, go out and get +1 punkte and then kill him with my alt to get that +1 punkte.
The solo casual player is very very rarely going to be our focus because there is just so little of them.
Oh wow. If that's the mentality, then I understand the current direction of UOF PvP, but I strongly disagree with it. I think there are plenty of casual players who loved UO for its PvP and would participate now if the odds weren't so significantly stacked against them.I have explained the exploit issue above. I think with any change or suggestion we will always cater to a suggestion that helps/benefits a larger quantity of people. Not to say we never want a solo player to benefit but our focus would never be on a very small group of people (aka the solo PVPer) because of the cost/benefit of writing the code.
The solo casual player is very very rarely going to be our focus because there is just so little of them.
I knew what I said would be taken out of context even though I said "Not to say we never want a solo player to benefit". Of course if the idea is good, it really doesn't matter who gets impacted by it.
The problem is, I have yet to read a suggestion in this thread that cannot accomplish the 2 main points:
1. Cannot be exploited
2. Does not require manual intervention from staff
I asked earlier, and I've read back over things, but I didn't see it. Is the exploit in my suggestion the fact that someone can "cheat" the system by using two accounts to get a minimal, borderline irrelevant, amount of gain?I knew what I said would be taken out of context even though I said "Not to say we never want a solo player to benefit". Of course if the idea is good, it really doesn't matter who gets impacted by it.
The problem is, I have yet to read a suggestion in this thread that cannot accomplish the 2 main points:
1. Cannot be exploited
2. Does not require manual intervention from staff
Well, and the punkte system, which was the standard for a long, long time, can be easily exploited, which would rule it out.Not really because any idea I come up with typically allows exploiting or manual intervention.
The only thing I could think of was similar to the punkte system but that was quickly shot down above because it didnt cater very well to solo casual PVPers.
Well, and the punkte system, which was the standard for a long, long time, can be easily exploited, which would rule it out.
Only the top [X] players for that given (day/week) would have a reasonable chance at obtaining relics, powerscrolls, clothing, etc. It's not to pretend that one could use two accounts, gain the minimum single-target benefit, then earn a relic. The chance to gain a relic (example, 50%) would be for those in ranks 1-5.If the rewards are relics, powerscrolls, clothing, etc..... it is 100% relevant, not irrelevant.