2 Handers can throw exp pots - read

Let's face it, UOF is mages online, well stun zerg online with closest target.

How about we make dexers actually competitive in this gank?

I propose we add the ability to throw exp pots for 2 handers, but i know how many of you will cry, so the compromise can be an extra 1 second cool down?

Now of course i have plenty of other pvp ideas, namely more statloss free areas, but let's start 1 thing at a time.
 

Kairus

Adept
hmm i think two handers should at least be able to drink cure/heal potions. not sure about throwing exp pots though...
 

Trades

Adept
-1
2hand weps do way to much dmg as it is, 2 hits and ya pretty much dead, if alchemy was involved it would nearly be instant kill. Stun is 2seconds, can survive against most dumps from it. Heal pot + heal spell. mage nearly out of mana and will be useless. so ur all mage ultima or wat ever it is u said is complete bs, I know plenty of dexxers that smash mages to bits
 
Spells, weapons, exp pot damage, it is all buggy here.

uoforever, for all its faults, did have a fairly good system (minus any weapon but a war hammer doing 0 dmg vs 50 ar).

In any zerg fight dexers totally suck, it is mages 100%, that is the balance im calling for....
 

Trades

Adept
well perhaps having +120 combat skills will make it more interesting on all parties, but either way, having 8 vs 1 lol like most dungeon crawlers there's no way of beatin that..
 

Gore

Adept
Spells, weapons, exp pot damage, it is all buggy here.

uoforever, for all its faults, did have a fairly good system (minus any weapon but a war hammer doing 0 dmg vs 50 ar).

In any zerg fight dexers totally suck, it is mages 100%, that is the balance im calling for....

Playing a scribe dexxer in a group fight would be fine.
 

K A Z

Grandmaster
wouldn't mind that. I mean dexxers are already pretty strong but yea. I'd just love this Shard to be a more hardcore. To have a bit more "x" in its equation.
 

Nubby

Apprentice
funny I've see jennyjugs terrorize 4+ mages at once but wants more "balance". Your ability to throw endless potions, drink through dumps, cures and dominate with a kryss looked pretty effective to me. If you could throw with a 2h you could 2 shot someone within a few seconds as @Trades pointed out.
 
funny I've see jennyjugs terrorize 4+ mages at once but wants more "balance". Your ability to throw endless potions, drink through dumps, cures and dominate with a kryss looked pretty effective to me. If you could throw with a 2h you could 2 shot someone within a few seconds as @Trades pointed out.

and did i also breathe fire whilst doing this??

if i was taking on 4+ mages solo, then they were bads, 1 stun and im dead 100% from any group with half a brain (ability to cast exp eb/lightning)

dexers are pissweak here compared to mages, more so when you increase 2 mages to 5 mages.

Exp pots are not endless, i carry 21-25 on me at any time, they get extinguished fast.

For all you trammies crying, you obviously were never on uoforever and have NFI about pvp.
 

kurtis

Grandmaster
*yawn*, scribe is for ***** gankers.

I'm not sure how you can expect to have your idea taken seriously, when this is how you respond to counterpoints. What it really sounds like is that you want *your* no-magery template to be more effective in group fights, rather than adjust the template to provide more value in a group setting.

When I first started here, I was shocked that dexers could be legit with 0 magery. That already is a huge advantage that allows for an extra skill in a template. If you choose to use that extra skill for something that's better for 1v1 (poisoning and alchemy), then I don't see how the answer is to beef up damage output and disruption ability so that you get the best of both worlds.

Whatever the proposed change to make dexers more viable in group fights, it shouldn't also seriously impact 1v1 fights. Your proposed change absolutely has a huge effect on 1v1 fights, in favor of dexers.
 
I'm not sure how you can expect to have your idea taken seriously, when this is how you respond to counterpoints. What it really sounds like is that you want *your* no-magery template to be more effective in group fights, rather than adjust the template to provide more value in a group setting.

When I first started here, I was shocked that dexers could be legit with 0 magery. That already is a huge advantage that allows for an extra skill in a template. If you choose to use that extra skill for something that's better for 1v1 (poisoning and alchemy), then I don't see how the answer is to beef up damage output and disruption ability so that you get the best of both worlds.

Whatever the proposed change to make dexers more viable in group fights, it shouldn't also seriously impact 1v1 fights. Your proposed change absolutely has a huge effect on 1v1 fights, in favor of dexers.

I have 2 alchy dexers, both of which have gm magery for healing myself/others, what i'm saying is dexers have shit output compared to mages.

Alchy stun mages are the most powerful template, if you ever actually played uoforever/pvped you would realise this.

Scribe is for players who either a) sit at the pits or b) only roll in packs
 

Bromista

Grandmaster
YA, WHO WANTS TO HEAR SOME MORE SHIT IDEAS FOR PVP?!?!

The ONLY guild to play reds.

The ONLY guild to fight outnumbered.

Insert additional embellishments here. I can't be bothered.
 

wreckognize

Grandmaster
how about UOF starts celebrating its own holidays?
like say, ''Purple 2 hander week!'' etc

this will also help get rid of vanqs and break the shit outta them :D
and still everyone will at least be on an even playing feild because we'll all be rollin this rofl

+1 for constructiveness !!
when jenny give u lemons u squeeeeeze those lemons into jugs of fresh lemonsexy
 

Bromista

Grandmaster
Squeeeeeze those lemons into jugs of this motherfucker has a chemical imbalance and needs to take a break from UO. Permanently.

References made are to jenny, not strandedness. Felt the need for pre-emptive clarification.
 

besttherewas

Grandmaster
YA, WHO WANTS TO HEAR SOME MORE SHIT IDEAS FOR PVP?!?!

The ONLY guild to play reds.

The ONLY guild to fight outnumbered.

Insert additional embellishments here. I can't be bothered.
Didn't you give an idea along the lines of statloss for gankers, I.e when a 3rd guy joins on a gank he gets instant Statlossed? Yet jennys ideas are bad?

Bromista, you are an idiot. Stick to pvm, trash.
 

Bromista

Grandmaster
PvM trash. I like it.

You're still regularly embarassing yourself by merely posting. You don't need to be creative (lord knows you aren't), you don't need to have an opinion or any input of value, all you need to do is merely make any post and that glaring inferiority complex shines right through in the form of your forum handle.

Sucks to be you. And I don't even say that, brah.
 

besttherewas

Grandmaster
Suggesting instant stat for attempting to gank someone and im the idiot?

I guess it's true, trammies are stupid both in game and RL.
 
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