1st Step to deal with REDvsBlue endless battle.

EnviousGL

Grandmaster
Quick thought here but.

Since we can't do much statloss, or any other traditional means of deturing 75% of people from rolling reds.

Why not make reds get SUPER AGGRESSIVE agro from mobs?

Thoughts?
Discuss
 

Silvers

Master
Reds are usually higher skilled players or they roll in bigger groups so I think this is a viable idea. Maybe give them 10% more aggro chance versus regular blues that are PvMing
 

aIck

Grandmaster
Making reds take 25% more damage from blue players would be a better idea in my opinion.
 

aIck

Grandmaster
You fuckers blow my mind. Keep it up.
You could like, buy this item with Valor points that gives you the 25% effect. It'd of course be destroyed when you die and/or expire after a set amount of time.

Absolutely magnificent idea.
 

aIck

Grandmaster
Blues do +50% dmg plus insta dismount reds

boom
We must keep this thing balanced so it could actually get implemented.

Thus I suggest that if a red dies to a blue holding this magnificent item, his corpse can be cut regardless of the no-cut zone or faction rules.
 

God.RG

Grandmaster
blues could have an item.. let it be called a "shit sandwich".. and when they eat it, they get a 20 tile bubble around them where no one can come close to them.
 

FAMARA

Grandmaster
we should make it where faction players get 24 hour statloss when they die .

per 1 punkte they have.

and reds should drop 4 heads now, and u can save them for any length of time and stat them when u choose to.
 

Jani

Grandmaster
Honestly this suggestion makes no sense, sorry. Why? Because pvmers are in dungeons to kill the monsters while reds aren't. So if I were a lonely dragon, I wouldn't attack reds first.
 

Cack

Grandmaster
Zergs(red or blue) is a symptom of a larger problem. No amount of treating the symptom will change the problem. The problem needs to be addressed, if any tbh. Blues still make an obscene amount of gold.. there are times and places when/where few reds are on. I mean yea they go after pvmers but thats checks and balances to a point.
To solve this problem there has to be some sort of reward for reds leaving pvmers alone, again to a point.
If there were no reds killing pvmers....the economy would inflate very rapidly decreasing everythings value.
If reds were posted in every dungeon and no one could farm the server would die very quickly/convert to a pvp only shard.
We are somewhere in the middle. And while I don't think its perfect....the only major thing I could ask to change is a partial adjustment of attitude in some of the ppl on here(reds, blues, greys, w/e)
Like Ive been saying, if you just killed a guy three minutes ago and he just got back to it, leave the poor dude alone for a while. Its simple. And lessen the res kills just a bit(but that also goes on the other side, if youre just ressing to talk shit and cus the guy out for killing you....guess what theyre going to res kill you).
 

FingersFinn

Grandmaster
The first step is to leave it alone. Done.

There is a reason people still play this game after almost 20 years, and it ain't for the cupcakes and candy. I'll be the first to admit that a) I suck at PvP, and b) getting axed can also be annoying sometimes. However, changing the foundation of this concept changes the game itself. There is only a problem because that, my friends, is the way the system was designed. It's supposed to be that way.

Understand this, and then you understand why you continue to play, as many do.
 
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