FULL AGREEMENT.I think you should be able to provo tamers pets at 120
I play provo/musical characters, but honestly I've always thought there should be a provo timer. As in only makes target A and B fight for X amount of time. Giving the need to refresh/reprovoke and more of an economic use for instruments that break.
120 should have a good timer and more array of harder creatures it could be used on (harder the creature the lower the timer and so on)
Good point, although, I tend to "re-provoke" every so often to make certain they are still engaged with each other and not me....
sometimes , especially dragons and the like, can fight for a few seconds and then target you again.
Im ALL ABOUT making tamed pets provokable. Especially on their owners. They are WAY OP, we all know it, and this would be a PERFECT way to start to balance things out.
Tamers wont like it but tough shit. They are way OP.
Tamers will never be nerfed since they are a donation class. Pet balls/powder are money for the server. Which is needed.
It's called talismans.THIS is why tamers will never be nerfed. NOT because of people (validly) requesting a bonus for taking the time to raise Provo to 120.
Most other skills out there have great abilities at 120......except for provo (and a few others)
Maybe if they offered the OTHER skill sets/templates the kinds of powerful things tamers are awarded then we could raise MORE server cash AND start to get to a balanced gameplay?????????????
So we have officially turned a good thread about possible bonuses for 120 provo to bash on tamers (by people who don't have tamers).
Try to stay on topic and if you don't understand the issue with your suggestion then you really don't have a good understanding of game mechanics.
It's called talismans.
The op in this reply was asking for something to compete with tamers for huntingsure......if musicians were able to get one.
Not that its any good against other players.