Sorry you will have to forgive me being a noob for a few mins here
the guard system is completely different to previous server i come from
the server i was on had guards as a constant feature (I.e. npcs who walked about) controlled by whichever faction controlled the city
I.e. if a blue...
why stackable potions? so its not logistically difficult, doesnt just clutter corpses on death, it is far neater, it is less time consuming, fiddiling with individual pots is time consuming, it is friendlier to people new to the server, its a very sensible system with no draw backs, every other...
right fine it can be done, its been going for months people have developed little tricks to make it more bearable, but there has still been no good reason given for not allowing stackable potions, im sorry but whatever the gms thought they were thinking when they made it individual potions only...
are you suggesting running arround with kegs as stacks, cause thats a horrible idea that id be surprised if anyone uses, and setting up the macro so it pours from the correct keg without having to retarget every time you get a new keg does sound tricky through razor
no they arent ¬_¬ thats an even worse excuse then the ones already listed
if i have a keg i have to indivdually pour out potions, if i want to put potions back in i gotta move them in one at a time, if i want to transport i have to move undetermined number of pots in heavy batches
meanwhile...
every other server i know of uses it and ive never ever heard someone say that they dislike stackable potions but i dont know anyone who likes individual potions and anyone who does is quite honestly a complete and total masochist
UO was never a game that was to be played on easy mode and it...
slightly complicated question here but im hoping someone has figured this out:
im looking to hot key the red exploding pouches bought at provisioners using razor macro, and then to be able to use another exploding pouch after without having to retarget or manually drop a bag
i was able to hot...
well lots of silence here... im not even a week in so im sure theres a better answer then this but hopefully this will do you for time being:
if you go to yew moongate a house a little bit SW of that has a runebook on a table that can send you to any dungeon ive heard that orc cave and deceit...
to reason 1, ok fine, if thats what gm wants, is it possible to script it so say 2 stacked potions take up 2 item slots? i know next to nothing about scripting but that doesnt sound too tricky?
to reason 2, from what i remember potions were made stackable for the very reason the player base got...
I did know, figured it out by accident, i didnt know this was new, it must have been completely impossible before
I also know that pots will go to kegs of that pot type with space and i can use razor to hot key and macro pots by colour type, i think ive got all the tricks to simplify this...
warning: New player coming in with a suggestions thats been suggested loads before and will prob get flamed
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before i start if there is an actual really good reason for individual pots that i missed i apologise in advance
make potions stackable, every other server ive ever...
sorry i know there are loads of posts asking about factions, but every post i look at it turns into a flame war which is good cause it shows people are actually interested in the faction system and have rivalrys, but i cant decipher any useful info from it
few questions:
Is a faction...
ah ty
in that case if only one handed weapons can poison and if alchemy only boosts explos pots and not poison
is it viable to dump alchemy and magery and take 100 parrying? so i could use say viking sword with heater shield for extra survivability and permanent poison?
or am i...
hey im looking to build a melee PvP character but have many questions
current template im cosidering is
100 Fencing
100 Tactics
100 Anat
100 Resist
100 Poison
80 Alchemy
20 Magery (I read this is enough to recall)
90 dex 25 int rest strength
1) what weapons can be poisoned? i read fencing is...
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