The other talis have at least one utility based relic. I think giving zerker something similar to leach even if it was just for stamina would be a nice bonus. I also like the debuff idea, but I would take it a step further and give it a different effect depending on weapon type. This could help...
S/B 4m
no B/O
200k Increments
I will also consider the following trades +gold
Dono at a rate of 170k per k
butler
decent 18x18 or max storage in a good location
certain mage/dexer relics.
PM me for a value on trades.
Ends 48hrs after starting bid. --- S/B has been placed auction will end...
Using a low quality weapon only evens out the rng a bit because there are more hits total. So yes this will ensure you cap more often but it wont take you past the cap. I did test this with a newbie kat vs a slayer on a few mob types and the difference was negligible only about 15% from highest...
Yes but if they are casual already they may not have time to "play the game" and not grind. If something like this was to be implemented I think it should be event style like double xp weekend was were it is server wide and promotes interaction. Old powerhour on OSI sucked you would be out...
Powerhour is honestly a horrible idea. It push people to a more casual play style where they will only be on that character when the gains are "good". I'd rather just have reasonable gains the whole way.
I could believe that there was no intentional change, maybe it was a misplaced decimal point or transposed number somewhere in the code when they put in the last update or ended double xp. But all the evidence suggest that a change has indeed occurred and from the other replies I've read about...
First that would be crazy change in xp for just the one level I gained on my zerker in that time... a 40% difference from level 5-6 I can't believe that is intended. Second my mage tali that I tested on was lvl 5 the whole time and not using slayers and I have no relics the RNG should not play...
Please revert meta talisman xp to the same levels it was at before double xp.
Currently one Ogre Lord = about 120 xp
during double xp Ogre Lord = about 400xp
before double xp Ogre lord = about 200xp
under the old xp it would take approximately 3620 OLs from 0 to Max
under the new xp it is...
The other axes are still better than the next set of weapons down the list. I didn't mention them simply because double axe is the best and I was trying to limit the list to the best 1h and 2h in each class with a few notable mentions.
I came to my conclusions based on the info from the page...
A lot of factors go into what is best and it will depend on your situation. But just looking at DPS in an ideal situation (someone else is tanking you are at 100 stam) here are the top weapons for each group (1h and 2h) in order of their ideal DPS:
Top damage:
Double Axe with LJ bonus
Short...
Hi All,
I played briefly when the server first came out, till rl got in the way. Now that I have some more time on my hands I can't wait to get back into UO.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.