Why recommend archery when everyone says alchemy does more damage?
Also doesn't anatomy add damage to weapons? Tactics does the same thing right? So I'd just drop alchemy but not for archery, then you say a melee build? But then I worry about mages so I think alchemy is my best bet :/
Also I'm thinking of a PvP tamer build... This is like the hardest thing for me to figure out. Any help would be greatly appreciated. Again Magery isn't something I'd go for so keep that in mind. But first a question, how does inscription work? Can I cast spells with the scrolls? If so, reliably...
I'll keep ya posted lol.
Again, I have no interest in magery, I always hated it in UO, reagents just piss me off. Whether its a cookie cut mandatory to most templates I really could care less, I'll find another way that works... I hope c:
BUT UHHHH wrestling can make you have a 50% chance to...
alchemy skill or not I see no reason not to use explosive pots as well. I'll definitely need to make a GM alchemist on another character to support this combat based character anyways.
So for me that's 15 damage for an explosive pot?
For 10 extra damage from explosion pots? I know it adds up but I could see more uses for having archery, like finishing off a runner or kiting a pure melee build.
I haven't played since OSI AoS? That's when I joined and wish I could've played pre tram :C Oh well. Anyways yeah its been ages and I was pretty noob even then, I'm 25 now.
TL;DR
My skill build idea:
- Fencing
- Archery
- Poisoning (started this at 50)
- Healing
- Anatomy
- Tactics
- Resist...
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