I rarely get PKed. And bragging about killing AFKers or pouncing on bards mid-fight doesn't make you sound like the better PvPer. I'll give you a shout when my new guys done and we can find out who's better. Expect to be stat'd, if you lose. Griefing griefers is just intoxicating.
I'll concede...
I think stats would depend on whatever you're into. I'd say 90/80/45 would probably be good for max damage output. I wouldn't invest much in dex for anything else though. Personally, I use my provo archer for tmaps, mostly, so strength is the only really important thing--for carrying all the...
I'd rather do resists over hiding, but hiding is a close 2nd. Incorporating magery into that build has a lot of variables to account for(I.e. medable armor, not being able to recall because you were farting around with teleport, etc) and, IMO, would take away from the feel of the build.
That's...
I got a couple people interested by talking about the inherent hillarity that comes with playing a thief and the neatness of 5x mage pvp.
I'm sure I could pull them in if there were some go-to videos of thieves stocking prey and thieves getting guard whacked to benny hill music. Because right...
I like that you brought this to everybody's attention. I'm going to stat every red I kill now. This is worth way more than 25k.
-1 this system is awesome.
115 blacksmith PS
+5 mining gloves
+3 mining gloves
1000 valorite ingots
1000 verite ingots
S/B 200k!
B/O 500k!
auction ends at 7pm EST 8/4/14(today)
Sale will be made at docks at the time of the end of the auction.
You can use blank scrolls that cost 4gp each, if you use the moonglow vendors
99.5 cartography from maps, the scrolls are automatically put in your bank, if you try to buy all 999 of the scrolls.
There's three messages you can get when you fail to dig up a chest: one that indicates you're nowhere near the chest, one that indicates you're very near the chest, and one that says you're on top of it. I think that's the one you get when you're right next to it. You probably just need to move...
I have an(possibly) easily implemented idea to spice up the map for CTF:
Have a large open area as the battle ground and place castles/keeps/18x18s in different spots before every CTF. Or to make it more interesting still, you could use tons of little houses in a row to make it more street-like...
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