Making the bosses static would just make it way easier overall. The only real difficulty is the chance of getting wiped and losing control of the situation. If you have safe areas to res it's just another easily grindable harrower type thing. As for the stealther thing yeah i agree with you...
I would say make the rewards better but keep it just as difficult =D Then we'd have people actually trying to finish it despite the difficulty, and even more people who want to grief it. Win/win
Well it seems hard to me at least. I could afk champs after spending 2 minutes writing a simple script =P Harrowers are completely static and easy to complete. Doing booty for the first time with City and dying multiple times with 20 other people was one of the few memorable PvM experiences I've had
Everything in this game is way way too easy. No honest person can claim that any PvM content outside booty requires any real effort to complete if you're part of an established guild. Even if I have no interest in ever doing it I'm still against making anything easier, just on principle =D
I guess I don't understand the problem with recalling in? That's how it is at all other content, why should this be any different. If you think my opinions have changed since joining VANQ i'd love to hear a single example ^^ I don't care if it benefits VANQ or not, i just want things to be hard...
You know you can deal with any kind of griefing anywhere by killing the guy right? Why not just keep a few reds with hiding there to easily deal with the griefer? I think booty dungeon is meant to be super hard, not just more end-game content like harrowers that can be mindlessly grinded.
Toddy does nothing but insult us at every turn, yet i'm trolling just because i offer him 1v1's? Correct me if I'm wrong but I believe 1v1 is even numbers.
LOL does anyone in smash even know how to pvp outside big no-cut jousting groups? Lion king doesn't count obviously he's a beast. Lemme know if you want to do some alchy duels
Create colosseum-style mounted arenas with duel-pit rules. Nocut pvp is too boring and repetitive, and duel pits are too small and simple. If there was actual fun instanced pvp then people would at least have options other than dungeon PKing for action
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.