Special ingredients can add variety and give incentive to hunt certain creatures. It can get out of hand, though. I played dungeons and dragons online for a couple of years, and I though that their variety of special ingredients was excessive. Of course, they did it to give you incentive to...
Stamina drain has always been a big issue in the game, but when I said exhaustion, it was more about mental fatigue if you neglect taking a short rest beyond a couple of hours. You could get warnings as you do for poison, but the negative effect would be a small penalty to all skills until you...
There were people who felt the same when the only game out there was Pong. Of course there are plenty of people who have no use for games, or are satisfied with particular stages in the evolution of games. Then there are others who have welcomed every evolution over the last few decades, and...
Well, I should add that I have no problem with players and mounts losing stamina and slowing from too much running, but I thought that long term fatigue would be a separate issue, and that chairs, beds and bedrolls could help restore both short term stamina loss and long term fatigue. Short...
Right now, you can't run when your stamina is very low. I'm not sure if the same goes for mounts. Walking and standing already accelerate stamina regen, but sitting in a chair, using a bedroll, or resting in a bed should be incrementally more effective. Having skills and/or stats nerfed if...
Food does restore some stamina provided you haven't already stuffed yourself. Supposedly it helps with skill gain and health regen. In any case, whatever effects are so negligible, or food is so plentiful, that cooking is considered a useless skill. If food were more scarce and more necessary...
Never tried those. But in some earlier Ultima games, you could starve to death and collapse from exhaustion. I wouldn't mind that in UO, but I just think there should be more incentive to maintaining those things. Enough so that cooking would be a relevant craft, and people would routine...
I read somewhere that you can use an empty pitcher on a cow to get a pitcher of milk. If only it required a decent cooking skill to make things like butter, cheese and chowder. Being able to churn butter and grind meat would be fun, if there were an incentive to do it. Then they have these...
You probably shouldn't kid around as it will just get me thinking more. Like, how activities such as cow-tipping, gambling, playing cards and other games would fall under entertainments that could provide modest inspiration benefits. Speaking of cows, aren't we supposed to be able to get milk...
Right now you don't need night sight, with Razor you can filter light level and have permanent daylight everywhere. I'd rather have that disabled but a longer night sight spell, as well as a few desirable spots where only non-magic light sources would work.
Even I would say that 5 minutes of...
My original beef was mainly about the near uselessness of cooking, eating, and utensils, but it applied to other things like beds, spyglasses, scales, glassware, clothes, jewelry, etc. Then I thought, why not also have benefits for reading, listening to music, and admiring art works, to add a...
I've come up with a further refinement of my ideas for the arts. The categories of artist would be:
Composer/Virtuoso - high intelligence, high begging, high music - can compose and perform inspirational music
Author/Orator - high intelligence, high begging, high inscription - can compose and...
Further to the idea of henchmen, which would be in most respects much like pets, instead of dropping them off at the stable, you would drop them off at the inn, and you would pay their salary for the interim when you retrieve them again. If your fame dropped, you would only be able to retireve...
Time and again over the last year or so, I've given thought to what would really revolutionize and revitalize UO. By far, I think my best ideas yet are the introduction of the ability to gather npc henchman based on your fame, and to motivate them by a combination of fame and "begging" skill...
The underlying philosophy is to create conditions favorable for RP and PVM players, so that they are present and active out in the wilds, thereby providing enough fodder for those of evil intent. There should be a reasonable chance for them to survive hostile players coming from offscreen...
I think I dream big having seen them accomplish so many amazing things on UOF already. I get excited by the prospect of a UO that is even more immersive and more interactive and with more options for play style. I would be happy enough if they read this thread and considered at least some of...
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