Search results

  1. A

    Logs and Boards

    I think all crafting materials should be pulled from NPC, the only problem is the damage is already done.
  2. A

    Veteran Rewards.. not typical

    Not sure if I care about statues, but some type of veteran reward would be cool, gives people a reason to reach that milestone. Maybe a one use dye tub or something, doesn't have to be anything special, could be a trophy dye tube with one use, or the first trophy could change color with age.
  3. A

    Training Carpentry in dungeon

    Sending PK's now, ALL YOUR LOG ARE BELONG TO US!
  4. A

    Relic idea

    I think the discussions' premise also refers to the risk of being a PK. Is it relative to the reward the PK receives? There isn't much risk, and as you stated, they get many nice slayer weapons. Hopefully the new head buy back system will balance things out.
  5. A

    Training Carpentry in dungeon

    Carpentry will require a lot of bags though (they fill off of about 40-50 items due to weight), and I also have seen that the guides direction is very slow. So far this is the slowest crafting skill I've worked on.
  6. A

    Relic idea

    ITT: Ganksquad PK's QQ
  7. A

    Relic idea

    I thought about something like this, maybe a donation potion or gold sink item potion that you can drink only in a dungeon once a day. Lasts for 30 seconds or something and doesn't allow you to be attacked or attack. A less invasive approach could be something like a white flag option, that...
  8. A

    Dungeon Armor

    I like that, and it could fix some of the other problems such as too many PK gank squads picking off the new players as well, they would only get cash, regs, potions and weapons. What would also help solve that problem is to make wandering healers much more tougher. They can be killed way to...
  9. A

    Dungeon Armor

    I like the idea, it would be fun to be able to dex down high end monsters. There are a lot of spawns that cannot be fought with a warrior due to quantity of spawn or strength of the spawn. It would be fun to open some new areas up to the dexxers. My only fear is this would be too rare to use...
  10. A

    Quicksilver relic survey

    Is it a banable offense to disagree with the staff / devs? You seem extremely passionate about supporting their every move. Criticism isn't always a bad thing, I agree with Duck, keep as many people happy as possible. There is a lot of extra content added on the server and it is cool to see...
  11. A

    WTS (Sold) 15×18 East of Britain, Pics included

    24 hours from this post or last bid? I'll bid 650
  12. A

    blacksmith advice

    1) I believe you are referring to a runic hammer, which can create the magic properties. If you craft in the brit craft zone, you also have a chance to craft a slayer weapon. (http://www.uoforum.com/wiki/index.php?title=Slayer_Types). All of these are crafted with the Blacksmith skill. 2) A...
  13. A

    List of important changes for PVP.

    Yeah, I always did them manually, but if people are scripting them now, I would be okay with disabling that.
  14. A

    Mining - The best method?

    I think a lot of people have watched that video, because I've seen a lot of high priced color ingots lately. I saw valorite ingots selling for 50 gp/ea.
  15. A

    List of important changes for PVP.

    There were a lot of oddities with it though, the whole EQ/MS phase was a pain in the ass to deal with. The sync drop "requirement" was great when you practiced with people enough to have it perfect, but for the average pvper, it took them longer to adapt.
  16. A

    AR Rating Comparisons

    Anyone have this info for blacksmith suits as well, different metal types, etc.?
  17. A

    List of important changes for PVP.

    The randomness just seems like something new for me, I don't mind it, even if the perfect synch cannot be achieved. Stamina loss for the players, eh, I never leave home without 10 TR pots. Seems like it will just hit the people who can't afford or don't know to take them. Not worth it in my...
  18. A

    List of important changes for PVP.

    My opinions: -1 Explode timer, I like the randomness and I can find 1v1 and survive 1v2 more +1 on EV's could be slowed down -1 Stamina of mounts, I like moving fast even when not in PvP -1 Stacked pots, would mess up the potion kegs, and we don't need the instant restock, it is fast enough...
Top