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  1. H

    Runic Kits

    Well I meant the tailoring ones but I do know how hard the smithing ones are too.
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    Runic Kits

    Getting runic kits aren't easy either. I sort of given up on them.
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    Bank @ Crafters Area

    Oh wow wish I knew that lol. Thanks.
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    Bank @ Crafters Area

    Wait, what's so special about using the crafter's area for vendor stock? Increases the chance for HQ?
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    GOLD SINK IDEA

    Dragons with near perfect stats don't sell for much. I see a few on the forums now with a dragon with max str and hit points and Int at 460 so far the highest bid is only 70k, which isn't a lot for a rare stat dragon. However, Perfect or near perfect white wyrms seem to sell well. But I don't...
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    GOLD SINK IDEA

    This will hurt the taming market for perfect pets. Unless the deed can only be used once per pet.
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    How to curb inflation? Is any tax to much tax?

    The problem with the vendors is that most people already don't tend to them much. So if you increase their cost (or tax) and don't tax sales through trades then players will just sell items directly ( flooding IRC chat or the selling forums) and by pass vendors altogether, making them completely...
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    Donation Coins - Untradable

    Well I don't know most PS are from champs which come from monsters a 120 taming PS is selling for 5.5mil or more? Then there's SS specifically taming being the most worthy.
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    How to curb inflation? Is any tax to much tax?

    Pretty much all MMOs have a tax on sales and it certainly didn't hurt the new players and it helped curb inflation somewhat. UO is the only MMO I've played that didn't have a tax system through sales. Besides you have to choose one or the other, inflation or deflation. Right now there is nothing...
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    How to curb inflation? Is any tax to much tax?

    There is little to no effort when I placed my 2 story villa, but maybe I just got lucky. I am kind of thinking of taking it down and placing something larger because there still room for an upgrade.
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    How to curb inflation? Is any tax to much tax?

    These ideas don't sound to great... If you're going to do a tax on housing sales then you might as well do a tax on all trade sales (Which is probably what needs to happen). Upping the vendor contracts to 150k and/or daily min to 5k will just make vendors obsolete, people will just remove...
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    sold

    Then perhaps don't do an auction? I understand PMs but if you're going to auction it then make it public, that gives others a chance to out bid a PM.
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    sold

    Geez, although I didn't auction for this, I really don't like the way you do auctions lol. This is the 2nd time when someone or people have bid on your items then you come back without any warning saying it's sold.
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    How to curb inflation? Is any tax to much tax?

    I think the biggest thing about death for a new player is getting out of it. When I first started playing again I had to use my 2nd to monitor to guide my way out of dungeons if I died and the thing is I am experienced in UO I just simply forgot the way, where as a new player wow... just imagine...
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    Carpentry

    Yeah I thought so, just wanted to be sure before I use all this lumber :).
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    How to curb inflation? Is any tax to much tax?

    These are all vanity items. Players can and some do (like me) avoid these purchases and when someone does purchase them it's probably one time only meaning they're not always removing gold from the game.
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    Carpentry

    Is there anyway to recycle the wood, like how you can re-smelt weapons/armor into ingots or clothing into cloth/leather?
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    How to curb inflation? Is any tax to much tax?

    The problem with your tax on homes is that houses will go IDOC a lot less frequently therefore home prices will go through the roof making it unattainable for the new players to have one. But I do agree that something needs to be done to curb inflation. This idea might not be in favor with...
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    PET statloss and skill gain

    I am betting this will happen as it's the most efficient way to generate income. But then again once everyone has a tamer I don't think it'll be the most efficient template for farming :).
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    More Player Based Crafting Economy

    Well isn't that the point? Basic supply and demand? Except, It makes crafting a bit more viable at least in terms of crafting gear and having a player driven economy and at least a demand for crafters. Otherwise, you have your pvmers being both your gold generators and your crafters as it stand...
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