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  1. U

    How to get rideables out of combat?

    well it can definately happen. its also possible to prepare your pets to do it. usually before they firebreath they make a sound/animation. just say all come quickly and they will hae it insta ready for their next attack because thatrs what they planned to do. so if thats the caase, the first...
  2. U

    How to get rideables out of combat?

    even indirectly it doesnt make them stronger :D i can aswell train a 7x gm again, and have it ready for fight. dont you get that ? just because its easier to keep it 7x gm doesnt mean it becomes stronger. nobody is going to kill a mare while fighting in order to make it "weaker" lol. i wasnt...
  3. U

    How to get rideables out of combat?

    as i said earlier, i accept the decision, i just wanted to know if its intended, a bug, or the result of unknowledgable players like you constantly crying when somebody kills them and they think its overpowered. 2nd and last: mares themselves dont get stronger with pet skill loss, all guard...
  4. U

    How to get rideables out of combat?

    i was talking about nightmare AR which HAS no effect in a pvp situation. nobody sane with a pvp template would try to kill a tamers mare and then go for him lol. do you even leave a dungeon someday or do you keep argueing about pvp stuff you understand nothing about. referring to player AR in...
  5. U

    How to get rideables out of combat?

    well first of all, i have to agree regardless of PvP, summoning balls should have a 25% skill loss like on other shards. this is a good idea anyways. back to your arguments, mares ALWAYS had stronger magic casts than other pets, thats just how it is. ive never seen something different on any...
  6. U

    add some more ingame commands

    [equip spellbook for example alerady exists. please add [unequip spellbook to it. for every item have one [equip and one [unequip. also maybe add a [bondtimer, however thats just something i saw somewhere else. madnatory are the [unequip commands!
  7. U

    How to get rideables out of combat?

    well the firebreath thing has been fixed right now obv, however im ok with the remount timer. im just curious if this is really intended, a bug, or a result of bad players crying because tamers are too strong while playing tank mages and alchy mages ^.^
  8. U

    How to get rideables out of combat?

    there are no things such as isnta firebreaths. firebreath is an internal cooldown of the pet and will be casted whenever it feels like it. sometimes if you are unlucky, and the pet was recently in combat and is holding its breath, it will be the first thing its doing. however thats how all pets...
  9. U

    How to get rideables out of combat?

    so what exactly makes mare on uof stronger than on gamers or dfi ?
  10. U

    How to get rideables out of combat?

    only thing which makes dragons for example strong in pvp, are the firebreaths. on UOG or DFI firebreaths account for 39-41 damage aswell. their melee hits are 20-25 aswell depending on armor and their cast power is the same too. apart from the fact you can own 2 dragons on dfi atleast, which...
  11. U

    How to get rideables out of combat?

    if you allow alchy mages and tank mages with defensive wrestling, stun or fencing tamers are harmless. so i was wondering if this "restriction" as you call it, is intended or not
  12. U

    How to get rideables out of combat?

    im talking about RIDEABLES. not dragons, not white wryms, death beetles or whatever. im talking about that you cannot hop on a rideable mount after saying all follow me. i cant see how being able to ride a mount and run away as a tamer is dangerous for the pk
  13. U

    How to get rideables out of combat?

    ill try it in a macro, however all stop and all come didnt work when doing it manually, but with a macro it may be fast enough, ill try. so a tamer shouldnt be able to defend himself with a weak nightmare, and be able to ride it to run away when needed ? sounds a bit ridiculous. first server...
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