Hail my fellow citizens of Sosaria!
Are thou sickened of thieves running free on your town's streets, only to face minor time as a ghost if thy nearest shopkeeper or fellow officer decides to stand up against crime commited and calls for guards/apprehends criminal with deadly force?
Current...
I'd give two more abilities to forensics - 1. Pinpoint location of killer who is responsible for corpse, with approx coordinates of clue after clue (where he passed through) which would lead you to his location, or ability to recall close to him
2. If thief steals something and gets killed in...
I will try to explain this even for trammel dummies, at the cost of repeating myself:
Player regulation of thieves is way to go. Now that you finally have skills you need to reveal and kill dat feef, go and use it! As Darkarna said, everything is working as it should. Scripting at champs is uber...
I wouldn't bury UO so fast. In my entire gaming career, no other game had so much freedom, and so much fun, so much potential. And my gaming career goes well from '92 or so, yes I can judge what is good and what is not... It is kinda odd that we all love pixelated buggy 20 years old game, right...
Trouble with t2a is that these lands are massive. Hell, I remember it well from UOG, back when there was 1k+ clients on daily - you still had a tough time finding people there. Used to farm cyclops up in them deserts, wasn't disturbed often. And that was 1,200 clients... I'm all for them t2a...
Skills and counterskills. If you cry that thieves are OP, then you deserve to be robbed, because you haven't caught a glimpse of how this game works. If you have something stolen from you and cry about it, it's like getting PKed on your miner and crying you couldn't defend yourself. Stealth is...
Any possible skill. I call it situational skill. Tracking, wrestling, detect (which you have, but I prefer resist), eval for sucker punch, medit for overall handiness... Any skill.
Both 3 skills, drop picking and tracking. Or sacrifice wrestling for tracking. You'll get killed so much otherwise, resist is superb skill, magery is must. Tracking makes you very effective, that can be in thief's template. But you have a dungeon lurker template, and you'll find out that you...
Depends on your skills. If you're a naked dick that gets himself gwhacked for tambourine in town, then no. But if you're a classy professional who loves to THINK, then you can get very rich. No, scratch that. Richer than anyone. Sadly, my own ventures mostly suck, but I did missed my hand at...
I don't roll with mage char.. Well, most of the time. Dex's are kinda screwed up in this. I'm talkin about I STOLE YOUR BANDIES scenario.. And to stun punch someone you have to get close, parablows the same, para is countered by explo pouch by anyone who has half brain.
Btw I was thinking about this endless running scenarios and how to stop them.. Only things that came on my mind are either using some item (throwing daggers or something) that stops runner for a second, can be used once per xx seconds and only in facing direction, with % chance to stop them...
I doubt anyone will stand still and wait for you to reload. You reload while you run. Also, you can't compare spells to bows, while spells can be shot while running (which stops you for a small moment), they need to be casted, which stops you completely for time spent casting, meaning bows are...
It's a stupid idea. Sorry, but it is. If you absolutely have to, roll with archery and another weapon skill and switch when you need to. Or use tank mage with archery. Bows are super strong, heavy xbows are like fuckin howitzer (sometimes), they are perfect as support weapon in groups, but 1v1...
Last time I fought a bowman he did massive damage. I'd prefer universal way to stop 20mins long chases. I mean, how the hell are you supposed to catch up with someone when he has exactly same speed as you :p I'd be for mount fatigue, or slight chance to dismount with blow/spell.. heck, make use...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.