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  1. Darkarna

    Incentives for PVP -- Proposed System Included

    Compared to uoforever, which was considered a PVP power-house, yes, UOForever has quite a lot of incentives regarding PVP, that doesn't mean it could be better though, a lot better in fact. Where factions are concerned, maybe kingdoms is on the horizon which, would obviously take centre stage and...
  2. Darkarna

    Incentives for PVP -- Proposed System Included

    I guess someone forgot to water you as you grew up. Folks were quick to judge my 'supposed' passive-aggressiveness and yet, here you are being completely direct towards your displeasure of how things are run. Simple really, create your own shard with your own rules and regulations and then you...
  3. Darkarna

    Incentives for PVP -- Proposed System Included

    Eh? If the 'old' mate wanted a PVM / Trammel server, then permanent stat-loss would have already been implemented. There would also be one account per player, safe dungeons and obviously Felucia wouldn't exist here. I would agree with mount-stam loss if it weren't for large scale guilds which in...
  4. Darkarna

    Incentives for PVP

    Technically, this is still on topic.. Polite and educated PVP should be the goal. I mean, who else wants to see sentences like "FU N00b, u wnt 2 fite n rl?"
  5. Darkarna

    Incentives for PVP

    At least you have an excuse, this forum at the moment is like walking through a minefield of Grammar mines. The other strange thing is it doesn't matter if you check your sentences 500 times, somehow, a rogue spelling mistake goes under the radar.. I feel so naked right now...
  6. Darkarna

    Incentives for PVP

    This makes no sense.. Most of the time I used the edit button to change spelling mistakes, grammar issues and other literacy based irrelevance to stop an onslaught of insults regarding educational levels etc etc. You are fully aware of how folks enjoy to pick on posters regarding their knowledge...
  7. Darkarna

    Incentives for PVP

    I literally thought I was going blind regarding the edit button. @Shane @Adam @halygon where has our much loved edit button gone?
  8. Darkarna

    Incentives for PVP

    All has become clear now. I hear also that said returning players from their mysterious disappearance have some of their organs removed and said organs are sold through the dark net. I also saw a returning player with both of his arms surgically replaced with 0 charge, mini heal wands and...
  9. Darkarna

    Incentives for PVP

    This is merely an observation, possibly wrong but I feel it might be worth mentioning anyway. Before I do, this is not a slandering post, a crying post or any of the other negative things which could be attached to this post, it is not meant to upset anyone, cause an argument which lasts for...
  10. Darkarna

    What was the purpose of making explosion potions hit allies?

    I must admit, it would be kind of funny for a while if it was possible to throw an explosive potion at another explosive pot user with a chance that the original pot has a chance to set off a chain reaction amongst other pot users causing one hell of an explosion with shock waves, mushroom...
  11. Darkarna

    Red players and town guards

    There is still a method that allows people to kill people in town without getting Guard Whacked, say a blue griefsta wants to kill someone blue, macro'ing alchemy. If that same mechanic applies to outside the guards zone, then this is your problem. No, I wont tell you how to do it..
  12. Darkarna

    Gate Killers w/ False Advertisement (Kidesus, Maynard Keenan)

    Many have succumb to much heavier losses *winks*. What vanq was it? If it was a Katana then damn, back in those days such a weapon was rarer than hens teeth and cost around 500k to replace *had the privilege of stealing one and sold it at around that price a few minutes after it changed hands*...
  13. Darkarna

    Incentives for PVP

    The problem when you focus a server specifically around PVP is that it also stagnates the other areas of the game. Ultima Online has always been about fine balance, the same applies when Trammel was introduced. Numbers increased for a while, the new safety net allowed fresh players to Ultima...
  14. Darkarna

    Gate Killers w/ False Advertisement (Kidesus, Maynard Keenan)

    And this is why we all love Ultima Online so much. Why? Because of the freedom it provides. Player Killers come in all shapes and forms, from the reputable Red PK who loves to bounce around the corridors of long forgotten dungeons, seeking out adventurers, thrill seekers and BDSM junkies alike...
  15. Darkarna

    add trammel

    Those Ettins are the next Mass Warfare approach. No need for ebolts anymore, just ettins and headless ones... PKS have become the PK'd... Or SK'd.. GM'kd?
  16. Darkarna

    Does it suck having 80 med as a tamer? Few questions.

    I run with 40 meditation. Not a tamer but I will add that it works fine unless you get into a long winded scuffle then you might have problems. With 80, you should be fine.
  17. Darkarna

    add trammel

    Add trammel only if blue bone looting is allowed... or not.
  18. Darkarna

    Bent rod

    I'd get that checked unless you like doing things around corners...
  19. Darkarna

    mob aggro vs red players

    Strangely, none of these changes would have taken place if folks playing on this community based server used a little common sense and recognised when enough was enough concerning the amount of times someone was killed. The easiest solution would have been to just limit the amount of third party...
  20. Darkarna

    mob aggro vs red players

    I agree with this, but not specifically biased towards reds. UO has to move with the times as they say and unfortunately, many areas have been changed to compensate for a seemingly, relatively gentler audience. According to whispers, reds have presumably had things easier than most and these...
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