Granted not nearly as much as others but a good 15-20 hours without finding anything. But thats not the question here. I think the monopoly question was more surrounding the engagement inside the RDA, not big guilds finding them. That point came up after, which i recognize too.
Again, why not...
I think we should stay on point. whether you consider this mid game or end game content doesnt change the fact that certain guilds monopolize this system to their personal benefit, which i think is the issue. What mechanics can be tweaked to give everyone striving for mid/end game content a more...
So I crafted a little red box and applied the trap. Says I need to lock it first, so i locked it.
Do I unlock it again and put the key in the bank? And whomever opens it up besides me dies? I dont understand how this works.
I gave up on my LP'er like 2 years ago since SS were like 150k a pop for them. Came back recently and now they go for like 15k. GM'd my missing 4 points in about 10 minutes.
I agree that remove trap, detect hidden, and other skills need to be more prevalent in todays templates, but chests in...
I'm with Shane on this. Create NEW lands with the best of both worlds. I'm thinking something like 1/2 or 2/3 the size of T2A but as new content would be fantastic. Perhaps port over Del as is and modify the lands outside around it.
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