That's what happens when you make something to difficult to make or obtain.
Nobody wants to risk loosing it.
Especially when you have roving mobs of PK's who Zerg dungeons laying waste to every player who they come across.
It really is a deadly combination to the shard health if you ask me...
This shard suffers from what I like to think of as "Everything has to be Uber rare and ridiculously difficult to obtain" syndrome.
I was stoked when I saw the Legendary Crafting System but then I saw you had to grind RDA's and Champ Spawns to get access to the system and immediately knew I...
I just logged in this morning, no less than 4 minutes ago, without any issue to refresh my houses and have been able to everyday for the past 2 weeks so far without any issues.
Highly suggest you uninstall and re-install all your files and see if that helps because the server has been up and...
So much this.
Stop making everything new so ridiculous to obtain.
Not every player wants to spend hours grinding bosses or RDA fights that require groups of people to kill just to have a "chance" of getting an item you need.
Not everything new you publish needs to be some ultra super rare...
Another great idea is make random spawning hidden chests in dungeons. You would need tracking in order to find the chests, detect hidden (no casting reveal) to reveal the chests and them lockpicking and remove trap in order to loot the chest.
I say telekinesis shouldn't be used to bypass a...
Put locked and trapped boxes on rare spawns that contain rares. The boxes disappear when the mob is killed so the only way to obtain the rare would be to snoop the pack, disarm the box, pick the lock and steal the rare in the pack before the mob is killed.
This would be a wonderful idea.
Have to track a rare elite monster, snoop the pack and then steal a rare from the backpack as the only means to loot the rare.
Rare system always seemed like it needed to be fixed to me.
The idea that the item spawns in the exact same location every time just guarantees that only a few select people will know about it since whoever finds it first has a monopoly on the item.
Makes the rare system useless to 99% of the...
Personally never found anything of value and don't bother looking anymore.
There's always the off chance the monster looted something from a dead player I suppose.
Definitely re-name and release if it's a fresh animal.
Pre-tamed animals are more difficult to tame and give much better gains than freshly spawned animals.
So re-naming it allows other tamers who come across is to know it's been tamed and releasing it gives them the opportunity to re-tame it...
After Gluttony reaches GM Taming the shard would have Zerg Groups of Bull/Wolves/Bears roaming around ganking the fuck out of players casting Flamestrike via scroll after learning to PvP from him.
Yeah that's why I'm thinking they increased the gain rates.
Like I said this was last year sometime. I can't remember exactly when but I do know it was around the time the shard went down for almost a day and they had to revert to an earlier save point due the world saves becoming corrupted. I...
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