archery is difficult to balance for pvp
its been that way for pretty much every era of UO
its either weak or really OP
the devs have (rightfullt so) decided not to have it overpowered in pvp
Bows fire instantly - mages have to cast para which can be nullified by pouches
para breaks on damage, stuns do not
sorry I had to break it down that much for you to understand why it would be ridiculously overpowered
the drop rate does need to be increased
ive killed the fucking arch demon 10+ times, each time im like 1-3 to 1-4 in damage and I havnt gotten shit
(talking about talisman relics)
Mine is level 2, but is still only healing for 1 hp
according to the wiki, it should heal for the same amount as the level
ie level 2 should heal 2 hp
fix this ASAP!
yeah thats true lol
I know before you said the defense talisman protects against most things except poison/fire breathe but:
Im level 4 and it still seems that casters still do basically the same damage (40+ flamestrikes etc)
do I have to wait til 10 before I see a noticable reduction in magic...
all doing that would make everyone running around with meteor swarm precast
uoforever is dead for a reason
stop trying to bring their shit mechanics here
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.