dont u know that when u kill a pk he loses all the loot that he got in last 2 hours? oh wait it dont work like that... oh wait nothing works like that except champ/rda spawns.
i love that pvpers cry that they lose some magical weapon/armor when they die so they only pvp as groups(pvp =...
seriously do admins have to solve every little exploit; cant the people be a little honorable and not abuse some things? some assholes mult-client pvp ed for months just because they can without any consequence...
i guess this is about young players being able to heal other blue players. being...
as the current champ system stands , here are some solutions to avoid being raided, that people chose from:
1)join one of zergs. > this obviously harms the server, if everyone was in zerg guilds, i think first ppl to leave server would be POWER.
2)dont play if u dont have many allies/guildies...
dragging a champ away IS avoiding pvp. they just want to steal loots, not pvp. if they wanted pvp they can do it at brit bridge or smth.
people WHO want champ luring to stay are cowards. they are too afraid to pvp, they just wana exploit the luring thing to get some pixels.
this probably has enough damage to 1 shot liches. so thats a plus
but problem with using heavy/normal crossbow to farm lich lords,ancient liches(the monsters this crossbow will mainly be used for), is that ur range is short and when ur trying to make hits, u get hit by their spells.
i would...
+1 parry should do more idd, but UOF pvpers will just say:
"you dare come to our city steps and insult explo pots, you threaten my people with parryable explo pots."
and you will be like " this is blasphemy! this is madness!"
and they will be like "this is UOF!"
he shoulda just auctioned it.
it was annoying that he made u wait and then changed his mind etc. but i wouldnt call it dishonest, would just call it a dick move.
just tought of an idea for poison mages. at 100 poisoning + magery , if u cast poison to an enemy, it will become a spreading disease.
if there is anyone in same alliance that is close to poisoned person,(lets say 10 steps for example, it can be lower/higher) and poison gets cured, poison...
every time another mage casts an offensive spell on you, you should get like %10 reduced spell damage. this is to counter stupid "sync dump" mechanic of UO. and promote better big fights.
so if 3 mages dump u, u get full damage from first one, %90 from second, %80 from third.
bursting someone...
wtf ,a cap at number of guilds an alliance can have? thats stupid imo. this doesnt fix any of big zerg guild issues, instead it basicly makes small guilds weaker by not even allowing them to join alliances...
>no one will invite small guilds to alliances when there is a cap.
getting 120 blacksmith would be viable, if u dont have another bs char.
u can drop anatomy to 80. and should just drop tinkering as salsa said. u can also drop tactics to 60-80 if u wanted to.
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