One of the most basic game design principles is rewarding players for the time and effort they devote. Many of us feel that UO has always had an underrated and robust system of pvp mechanics. We feel its a shame that time spent during faction battles only results in needing to restock.
The...
There are many ideas I could bring to the table on this issue but I won't waste my time. We've heard the devs discuss such mechanics over the years and it suggests they're incapable of broadening their narrow and outdated view of pvp. So instead of making suggestions I will point out the...
I would be greatly surprised if Glutt wants to leave UOF. Several times a month I get bored of UOF and ask Glutt if he wants to check out other MMOs and he's never been interested.
I'm guessing if you're back that Albion must have sucked. That's too bad because I thought the Albion idea seemed...
About permastat...
After listening in forums/discord over the years I've come to realize that permastat has advocates and opponents across guilds, among reds and blues, etc.
My opinion is that permastat is a less desirable choice than the other options that would achieve a similar and/or...
Just a sec, lemme grab my soap box over here and *ahem*.
My basic point is that reds aren't the primary reason that old players quit and young players don't stick around. In discord there's been several blues that seem confused when the whole "PK problem" is discussed because they rarely see...
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