Amalgam
Journeyman
Short Version: The two moons, Trammel and Felluca, should be in play. Use them to trigger periodic changes in-game.
Long Version...
Those familiar with UO lore might know of the two moons, Trammel and Felluca. At any moment on a shard, these two moons have a relative position. In ancient times they used to govern the destination of the now so-called moongates. Mages of Moonglow claim that the very mana of the earth waxes and wanes with the twin moons. Indeed, moonstones change color depending on the moons and it is even claimed that elders could use them to open a portal to other dimensions...
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Suggestion in basic form: Utilize the moon function to alter AI behavior or even modify the player's success of a particular action.
e.g when moons are full, the Wolves come out to play.
Graveyards and beaches could overspawn.
Yields change.
Gates 'malfunction'.
Passive mana regeneration affected by moons. Spell costs could even change.
Do something... plenty of room here.
Long Version...
Those familiar with UO lore might know of the two moons, Trammel and Felluca. At any moment on a shard, these two moons have a relative position. In ancient times they used to govern the destination of the now so-called moongates. Mages of Moonglow claim that the very mana of the earth waxes and wanes with the twin moons. Indeed, moonstones change color depending on the moons and it is even claimed that elders could use them to open a portal to other dimensions...
[...]
Suggestion in basic form: Utilize the moon function to alter AI behavior or even modify the player's success of a particular action.
e.g when moons are full, the Wolves come out to play.
Graveyards and beaches could overspawn.
Yields change.
Gates 'malfunction'.
Passive mana regeneration affected by moons. Spell costs could even change.
Do something... plenty of room here.