Xgrant
Apprentice
As i understand right now exceptional weapon give +4 to the base weapon damage, no matter what ingot you use to make it, and magic weapon bonus damage go from +1(ruin) to +9 (vanq).
Magic weapons also have other bonuses like + durability and + tactics (i'm only talking about melee weapon here).
The result is that basically everyone prefer magic weapons to player crafted ones (and they are relatively easy to get).
My proposal is the following :
exceptional weapon now give bonus damage based on the material used :
+1 iron
+2 dull copper
+3 shadow
+4 copper
+5 bronze
+6 golden
+7 agapite
+8 verite
+9 valorite
magic weapons would still be stronger but crafted weapon could be also a valid alternative, also more matching weapon/armors sets for my autism.
Magic weapons also have other bonuses like + durability and + tactics (i'm only talking about melee weapon here).
The result is that basically everyone prefer magic weapons to player crafted ones (and they are relatively easy to get).
My proposal is the following :
exceptional weapon now give bonus damage based on the material used :
+1 iron
+2 dull copper
+3 shadow
+4 copper
+5 bronze
+6 golden
+7 agapite
+8 verite
+9 valorite
magic weapons would still be stronger but crafted weapon could be also a valid alternative, also more matching weapon/armors sets for my autism.