I have just got my fletcher skilled up and have started trying to make some slayer bows. I found that sorting the bows manually tales way too long so was looking to automate the process. I have adapted the following script to use the itemtype for a bow but it continually trashes the item - even if it is a slayer (I have also tried to sort exceptional weapons with no luck) if anyone can help fix this script I would be grateful.
// Define a trash barrel
if not @findobject 'trash'
promptalias 'trash'
endif
// Define a pouch
if not @findobject 'pouch'
promptalias 'pouch'
endif
// Start loop searching for a ring on backpack
while @findtype 0x13b2 'any' 'backpack'
// Ring found, check for a desired property
if property 'Faster Casting Recovery' 'found' == 3
sysmsg 'Valid, move to pouch!'
moveitem! 'found' 'pouch'
else
sysmsg 'Invalid, move to trash!'
moveitem! 'found' 'trash'
endif
pause 1000
endwhile
// Define a trash barrel
if not @findobject 'trash'
promptalias 'trash'
endif
// Define a pouch
if not @findobject 'pouch'
promptalias 'pouch'
endif
// Start loop searching for a ring on backpack
while @findtype 0x13b2 'any' 'backpack'
// Ring found, check for a desired property
if property 'Faster Casting Recovery' 'found' == 3
sysmsg 'Valid, move to pouch!'
moveitem! 'found' 'pouch'
else
sysmsg 'Invalid, move to trash!'
moveitem! 'found' 'trash'
endif
pause 1000
endwhile