Balthazsar
Neophyte
Hello,
Back after many years off from UO. First character I've been working on is a PVP style Thief that is flexible enough to travel out of town and survive or thrive in dungeons and the wilderness. Obviously, this is a challenging Template and I understand it really hinges on being specific about the playstyle I'm trying to achieve. I've considered a dedicated town Dexer/Thief with no magery or resist, but I'm afraid I'll get bored of the town grind.
Here is current template for my DEXER/THIEF...
GM Stealing
GM Snooping
GM Fencing
GM Tactics
---
80 Hiding - I'd consider GMing this, but the template I'm trying to create requires a delicate balance and I'm not sure I can affort it.
80 Healing
80 Anatomy
(+240) 640 total
---
30 Magery - I've added this so I can do some basic recalling to aid in overall mobility, but I'd be willing to drop it.
30 Resist - Resist is obviously the most important things for anykind of PVP or play out of town and currently, I get owned fast by mages.
(+60) 700 total
I guess I'm wondering what is the minimum resist I can have to soften the impact of mages to at least withstand their initial dump without going down? I could bring up Resist to 60 without messing with anty of the Hiding/Healing/Anatomy, but perhaps even that isn't enough.
Ultimately, I want a Thief who is strong enough out in the field to not always have to run away, but I realize this character as speced won't be up to par in a 1v1 PVP Arena fight against a solid dedicated PVP Mage or Dexer. Perhaps it would be better to dedicate this thief to town fighting and drop Magery/Resist completely and create a Mage Thief for out of town play?
Any input would be appreciated. Thanks!
Back after many years off from UO. First character I've been working on is a PVP style Thief that is flexible enough to travel out of town and survive or thrive in dungeons and the wilderness. Obviously, this is a challenging Template and I understand it really hinges on being specific about the playstyle I'm trying to achieve. I've considered a dedicated town Dexer/Thief with no magery or resist, but I'm afraid I'll get bored of the town grind.
Here is current template for my DEXER/THIEF...
GM Stealing
GM Snooping
GM Fencing
GM Tactics
---
80 Hiding - I'd consider GMing this, but the template I'm trying to create requires a delicate balance and I'm not sure I can affort it.
80 Healing
80 Anatomy
(+240) 640 total
---
30 Magery - I've added this so I can do some basic recalling to aid in overall mobility, but I'd be willing to drop it.
30 Resist - Resist is obviously the most important things for anykind of PVP or play out of town and currently, I get owned fast by mages.
(+60) 700 total
I guess I'm wondering what is the minimum resist I can have to soften the impact of mages to at least withstand their initial dump without going down? I could bring up Resist to 60 without messing with anty of the Hiding/Healing/Anatomy, but perhaps even that isn't enough.
Ultimately, I want a Thief who is strong enough out in the field to not always have to run away, but I realize this character as speced won't be up to par in a 1v1 PVP Arena fight against a solid dedicated PVP Mage or Dexer. Perhaps it would be better to dedicate this thief to town fighting and drop Magery/Resist completely and create a Mage Thief for out of town play?
Any input would be appreciated. Thanks!
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