Casino
Apprentice
Greetings Ladies and Gentleman we will add really soon this new game on our Casino.
Required a lot of effort but i hope you will appreciate it!
CRAPS DICES GAME:
COME OUT ROLL (Starting)
Choose one one of these bets: PASS LINE, DON'T PASS LINE (For the COME OUT ROLL you can choose also both).
PASS LINE
If the come-out roll is 7 or 11, the bet wins.
If the come-out roll is 2, 3 or 12, the bet loses (known as "crapping out").
If the roll is any other value, it establishes a point. (Starting MIDGAME)
If, with a point established, that point is rolled again before a 7, the bet wins.
If, with a point established, a 7 is rolled before the point is rolled again ("seven out"), the bet loses.
DON'T PASS LINE
If the come-out roll is 2 or 3, the bet wins.
If the come-out roll is 7 or 11, the bet loses.
If the come-out roll is 12, the bet is a push (neither won nor lost).
If the roll is any other value, it establishes a point. (Starting MIDGAME)
If, with a point established, a 7 is rolled before the point is rolled again ("seven out"), the bet wins.
If, with a point established, that point is rolled again before a 7, the bet loses.
During the MIDGAME (establishes point) you are allowed to use other bets.
PASS ODDS (max bet avaiable 2x your PASS LINE bet)
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll you are allowed to add PASS ODDS bet.
This additional bet wins if the point is rolled again before a 7 is rolled (the point is made) and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
The PASS ODDS bet can be turned "Off" (not working), removed or reduced anytime before it loses.
PASS ODDS bet payouts are: 2-to-1 on points 4 or 10, 3-to-2 on points 5 or 9, and 6-to-5 on points 6 or 8.
DON'T PASS ODDS (max bet avaiable 2x your DON'T PASS LINE bet)
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll you are allowed to add DON'T PASS ODDS bet.
If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
The DON'T PASS ODDS bet can be turned "Off" (not working), removed or reduced anytime before it loses.
DON'T PASS ODDS bet payouts are: 1-to-2 on points 4 or 10, 2-to-3 on points 5 or 9, and 5-to-6 on points 6 or 8.
COME BET:
Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.
A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses.
If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.
Also like a pass line bet, the come bet is always working and cannot be turned "Off", removed or reduced until it wins or loses.
DON'T COME BET:
Don't come bets can only be made after a point has been established since, on the come-out roll, a DON'T COME bet would be the same thing as a don't pass line bet.
A player making a don't come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
If a 2 or 12 is rolled on the first round, it wins.If 12 it push. If a 7, 11 is rolled, it loses.
If instead the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "don't come-bet point" and the player is allowed to take odds, just like a don't pass line bet.
Also like a don't pass line bet, the come bet is always working and cannot be turned "Off", removed or reduced until it wins or loses
COME ODDS and DON'T COME ODDS (max bet avaiable 2x your DON'T PASS LINE bet)
Works the same of PASS ODDS and DON'T PASS ODDS
PLACE BET TO WIN
These bets are considered working bets, and will continue to be paid out each time a shooter rolls the place or buy point number.
By rules, place bets are NOT working on the come out roll (player can turn them on if he wish on the COME OUT roll).
Players may removed or reduce this bet anytime before it loses (seven out).
Place bet payouts are: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.
BUY BET
Players can also buy a bet which are paid at true odds, but a 5% commission is charged on the amount of the bet.
Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.
The buy bet must be at least table minimum excluding commission.
Players may remove or reduce this bet anytime before it loses.
Buy bets like place bets are not working when no point has been established (player can turn them on if he wish on the COME OUT roll).
Buy bet payouts are: 2-to-1 on points 4 or 10, 3-to-2 on points 5 or 9, and 6-to-5 on points 6 or 8 (-5% commision of intended bet)
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LAY BETS (IT WORKS DURING THE COME OUT ROLL)
A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.
Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.
Players may removed or reduce this bet (bet must be at least table minimum) anytime before it loses.
Unlike place and buy bets, lay bets are always working even when no point has been established.
Lay bet payouts are: 1-to-2 on points 4 or 10, 2-to-3 on points 5 or 9, and 5-to-6 on points 6 or 8 (-5% commision of intended bet)
FIELD (IT WORKS DURING THE COME OUT ROLL)
Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.
This bet typically pays more (2:1 or 3:1) if 2 or 12 is rolled, and 1:1 if 3, 4, 9, 10 or 11 is rolled.
HARDWAY
BET WORKING DURING COME OUT ROLL (1,1 - 6,6); (1,2 - 5,6); 7; ANY CRAPS - Single Roll
BET WORKING AFTER COME OUT ROLL (2,2 - 5,5); (3,3 - 4,4)
Hard way This bet can only be placed on the numbers 4, 6, 8, and 10.
In order for this bet to win, the chosen number must be rolled the "hard way" (as doubles)
before a 7 or any other non-double combination ("easy way") totaling that number is rolled.
For example, a player who bets a hard 6 can only win by seeing a 3-3 roll come up before any 7 or any easy roll totaling 6 (4-2 or 5-1)
otherwise, he/she loses.
Payment:
(Any Seven) 4 to 1
(2,2 - 5,5) 7 to 1
(3,3 - 4,4) 9 to 1
(1,2 - 5,6) 15 to 1
(1,1 - 6,6) 30 to 1
(Any Craps) 7 to 1
BIG 6 /BIG 8 (IT WORKS DURING THE COME OUT ROLL)
A player can choose either the 6 or 8 being rolled before the shooter throws a seven.
https://wizardofodds.com/play/craps/v2/ A Simulation of Craps Dices
Good luck and have fun!
Required a lot of effort but i hope you will appreciate it!
CRAPS DICES GAME:
COME OUT ROLL (Starting)
Choose one one of these bets: PASS LINE, DON'T PASS LINE (For the COME OUT ROLL you can choose also both).
PASS LINE
If the come-out roll is 7 or 11, the bet wins.
If the come-out roll is 2, 3 or 12, the bet loses (known as "crapping out").
If the roll is any other value, it establishes a point. (Starting MIDGAME)
If, with a point established, that point is rolled again before a 7, the bet wins.
If, with a point established, a 7 is rolled before the point is rolled again ("seven out"), the bet loses.
DON'T PASS LINE
If the come-out roll is 2 or 3, the bet wins.
If the come-out roll is 7 or 11, the bet loses.
If the come-out roll is 12, the bet is a push (neither won nor lost).
If the roll is any other value, it establishes a point. (Starting MIDGAME)
If, with a point established, a 7 is rolled before the point is rolled again ("seven out"), the bet wins.
If, with a point established, that point is rolled again before a 7, the bet loses.
During the MIDGAME (establishes point) you are allowed to use other bets.
PASS ODDS (max bet avaiable 2x your PASS LINE bet)
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll you are allowed to add PASS ODDS bet.
This additional bet wins if the point is rolled again before a 7 is rolled (the point is made) and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
The PASS ODDS bet can be turned "Off" (not working), removed or reduced anytime before it loses.
PASS ODDS bet payouts are: 2-to-1 on points 4 or 10, 3-to-2 on points 5 or 9, and 6-to-5 on points 6 or 8.
DON'T PASS ODDS (max bet avaiable 2x your DON'T PASS LINE bet)
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll you are allowed to add DON'T PASS ODDS bet.
If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
The DON'T PASS ODDS bet can be turned "Off" (not working), removed or reduced anytime before it loses.
DON'T PASS ODDS bet payouts are: 1-to-2 on points 4 or 10, 2-to-3 on points 5 or 9, and 5-to-6 on points 6 or 8.
COME BET:
Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.
A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses.
If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.
Also like a pass line bet, the come bet is always working and cannot be turned "Off", removed or reduced until it wins or loses.
DON'T COME BET:
Don't come bets can only be made after a point has been established since, on the come-out roll, a DON'T COME bet would be the same thing as a don't pass line bet.
A player making a don't come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
If a 2 or 12 is rolled on the first round, it wins.If 12 it push. If a 7, 11 is rolled, it loses.
If instead the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "don't come-bet point" and the player is allowed to take odds, just like a don't pass line bet.
Also like a don't pass line bet, the come bet is always working and cannot be turned "Off", removed or reduced until it wins or loses
COME ODDS and DON'T COME ODDS (max bet avaiable 2x your DON'T PASS LINE bet)
Works the same of PASS ODDS and DON'T PASS ODDS
PLACE BET TO WIN
These bets are considered working bets, and will continue to be paid out each time a shooter rolls the place or buy point number.
By rules, place bets are NOT working on the come out roll (player can turn them on if he wish on the COME OUT roll).
Players may removed or reduce this bet anytime before it loses (seven out).
Place bet payouts are: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.
BUY BET
Players can also buy a bet which are paid at true odds, but a 5% commission is charged on the amount of the bet.
Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.
The buy bet must be at least table minimum excluding commission.
Players may remove or reduce this bet anytime before it loses.
Buy bets like place bets are not working when no point has been established (player can turn them on if he wish on the COME OUT roll).
Buy bet payouts are: 2-to-1 on points 4 or 10, 3-to-2 on points 5 or 9, and 6-to-5 on points 6 or 8 (-5% commision of intended bet)
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LAY BETS (IT WORKS DURING THE COME OUT ROLL)
A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.
Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.
Players may removed or reduce this bet (bet must be at least table minimum) anytime before it loses.
Unlike place and buy bets, lay bets are always working even when no point has been established.
Lay bet payouts are: 1-to-2 on points 4 or 10, 2-to-3 on points 5 or 9, and 5-to-6 on points 6 or 8 (-5% commision of intended bet)
FIELD (IT WORKS DURING THE COME OUT ROLL)
Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.
This bet typically pays more (2:1 or 3:1) if 2 or 12 is rolled, and 1:1 if 3, 4, 9, 10 or 11 is rolled.
HARDWAY
BET WORKING DURING COME OUT ROLL (1,1 - 6,6); (1,2 - 5,6); 7; ANY CRAPS - Single Roll
BET WORKING AFTER COME OUT ROLL (2,2 - 5,5); (3,3 - 4,4)
Hard way This bet can only be placed on the numbers 4, 6, 8, and 10.
In order for this bet to win, the chosen number must be rolled the "hard way" (as doubles)
before a 7 or any other non-double combination ("easy way") totaling that number is rolled.
For example, a player who bets a hard 6 can only win by seeing a 3-3 roll come up before any 7 or any easy roll totaling 6 (4-2 or 5-1)
otherwise, he/she loses.
Payment:
(Any Seven) 4 to 1
(2,2 - 5,5) 7 to 1
(3,3 - 4,4) 9 to 1
(1,2 - 5,6) 15 to 1
(1,1 - 6,6) 30 to 1
(Any Craps) 7 to 1
BIG 6 /BIG 8 (IT WORKS DURING THE COME OUT ROLL)
A player can choose either the 6 or 8 being rolled before the shooter throws a seven.
https://wizardofodds.com/play/craps/v2/ A Simulation of Craps Dices
Good luck and have fun!
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