Talisman - Resting times...

Modus

Master
Hi, i think that the resting time on the talisman is way too high. When i get PKed im not pissed because i got killed or lootet, i am really annoyed that i cant use the damn hard-to-level-anyway talisman for ages. it should be like a 3-5 minute reset on this. it really isnt necessary to make it even harder for the dexer class.

I also recommend to have a text in the Menue of the Talisman that shows the countdown till it is to full power again. It was not the first time an annoyed Player who just got it asked me why his talisman doesnt work or gain exp.

Another suggestion would be that the Talisman gains Exp while not beeing able to trigger the specials in that resting time.
 

crazy-horse

Master
I have to agree about getting penalized for getting PK'd. If the Tali isn't going to benefit in PvP, why should PvP penalize it?
If you got jammed up by monsters, sure... the tali is about interaction with them and thats a natural penalty for making a bad choice.
But is a PK is causing it to not work, then it should be of benefit in fighting them.
 

parsnip

Grandmaster
I agree it is quite annoying, especially given how much slower the levelling is now. I've been told it serves two purposes:
1) To prevent people switching between talimans
2) To provide some penalty for dying (Meta pets have stat and XP loss)

@eppy Can you confirm that is the case?
 

Modus

Master
The main problem is, that it prevents me from playing the Character, because the only reason i log onto this character is, that i want to level the talisman.

Just let it not activate its relic-specials and +dmg while in resting time, but gain exp!
 

Discrete

Apprentice
The main problem is, that it prevents me from playing the Character, because the only reason i log onto this character is, that i want to level the talisman.

Just let it not activate its relic-specials and +dmg while in resting time, but gain exp!
+1

It makes sense to disable bonuses and abilities if that's what the staff wants, but let it keep gaining experience.
 

Rusty Hart

Grandmaster
15 mins is way to long especially fighting hard mobs for max gains.. you die then have to wait FOREVER after youve ressed to gain again
 

Modus

Master
15 mins is way to long especially fighting hard mobs for max gains.. you die then have to wait FOREVER after youve ressed to gain again
yea... i also think that the "you have to be naked to deal maxdmg thing" is shit too... make it max 30 AR to gain full, after that lower the gainrate...

it is part of the game to have some armor on when you go fight, we got enough naked idiots running arround spamming arrows and provocing. bring armors back in business here, good for economy, boost some tailors sales!
 

eppy

Grandmaster
yea... i also think that the "you have to be naked to deal maxdmg thing" is shit too... make it max 30 AR to gain full, after that lower the gainrate...

it is part of the game to have some armor on when you go fight, we got enough naked idiots running arround spamming arrows and provocing. bring armors back in business here, good for economy, boost some tailors sales!

Luckily there is an option where wearing armor is mandatory.
 

eppy

Grandmaster
I agree it is quite annoying, especially given how much slower the levelling is now. I've been told it serves two purposes:
1) To prevent people switching between talimans
2) To provide some penalty for dying (Meta pets have stat and XP loss)

@eppy Can you confirm that is the case?

Yes these were the reasons.

We already have people with multiple talismen types and we dont want people to be able to have an advantage by swapping them to get around skill cooldowns.

The penalty for reequip is reasonable in my opinion to bring some balance to the increased ability that the talismen give you. While it is true you lose weapons that a tamer doesnt have to worry about you also have a blessed character bound item that in effect adds massive damage or defensive bonuses. There should be some drawback to it. If you have a better idea please suggest it. You arent removed from fighting as it is, it just provides incentive to not throw yourself into impossible situations and think about the best way to approach a situation.
 

Ariakan99

Grandmaster
My thoughts on this:

I agree with xp gains being greater if you have less/no AR. The way I see it, this additional XP you gain is a reward for taking a risk and actually fits in with the 'beserker' character type.

At the moment I am fairly sure that there is no reduction to the damage increases the talisman gives while you are wearing armor, the impact is only on the XP gains. I think this needs to be looking into though, otherwise a fully levelled beserker will be free to run around in full invul slayer armor if they choose. It would not take long for the complaints to start and calls for a nerf, better to balance in now IMO.

I think a fair compromise would be to keep the cooldown at 15 minutes but as suggested, still allow xp gain during this time. The cooldown would disable all effects from the talisman and any relics applied, effectively making you a regular warrior for that time, but still allowing minimal xp gains.
 

Modus

Master
adds massive damage
lvl 5 berserker talisman, still waiting for the massive part. if i knew that i'd spend tons of hours for a minor +dps i would have rather played my tamer and made 4mil easy cash.


tbh without relics (and the only useful one would be double strike) the talisman is quite frustrating.
 

eppy

Grandmaster
I would argue that it was meant to be an alternative to making a tamer for those that enjoy that playstyle. If you are only interested in standing around saying all kill with an occasional provo thrown in then it probably isn't the way to go. A provo tamer is always going to be the faster gold maker and probably the most boring.
 

Modus

Master
I would argue that it was meant to be an alternative to making a tamer for those that enjoy that playstyle. If you are only interested in standing around saying all kill with an occasional provo thrown in then it probably isn't the way to go. A provo tamer is always going to be the faster gold maker and probably the most boring.

thats why i spent the time on the talisman sir, i hoped that the impact would be a better one.. it now seems that the talisman is some kind of high end richboy gamer item, that is not very useful without the relics, especially double strike.
tbh: i dont want to drag a keg of refreshs arround just to have one jump-on-your-target attack, i dont play a poison class, mace/archer here.
i dont want to have the chance to teleport on a mob, would just cause to add more enemys that would kick your ass and let you not use the talisman for 15 minutes. so whats the only thing that would make sense to add as a relic? double strike. how much will it cost? too much. leaving the talisman as it is on lvl 5 berserker doesnt advance the gameplay to nearly touch any other recommended pve class.....
 

Shane

Administrator
Staff member
I would argue that it was meant to be an alternative to making a tamer for those that enjoy that playstyle. If you are only interested in standing around saying all kill with an occasional provo thrown in then it probably isn't the way to go. A provo tamer is always going to be the faster gold maker and probably the most boring.


This.

Also if you get pk'd on a tamer you need to get your pets, res your pets and heal your pets which is around 15 minutes.
 

Modus

Master
This.

Also if you get pk'd on a tamer you need to get your pets, res your pets and heal your pets which is around 15 minutes.

i also think the basic talisman deserves a bit more +effect per level, it is really frustrating to notice you spent like a week to get it from lvl 4 to 5 with like no +effect to notice.


would it be possible to make the mechanics behind the talismans visual? like what +dmg am i at here? how long still the resting time is over? (talking about the talisman gump here)
 
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