lumberjohn
Apprentice
Hi all,
Slight rant, I play as mainly five PKS, my main ones being Lumber John, Explosion Pot, and Grime MC.
Although recently joining a guild with my rl friend, I mainly play alone as we are from the UK so time difference.
I join guild for champs and group fighting, but i dont go out pking en masse.
I play a solo PK, and anyone who has encountered me is immediately rezed, and not looted unless its extremely nessecary.
I feel solo PKS are an important part of UO and what has always made it special with the risk and reward. A good Solo PK brings excitement, adds risk and keeps people playing.
A group, or negative bad PKS, drive people away.
Today, after hiding by shadow demons in wait for some time, I kill a TAMER but notice their spider might die, so I set about ressing the tamer and helping their pet (they already got killed, loosing their pet too is a bit much).
I was then poisoned by a christmas paragon spider, 15 cure pots didnt do the job, bandage failed.. dead.
I was then statted by a new guy and thats my fave character gone for a few days.
Fait enough, spawn targets me first, so I might be insta killed by fireballs.. but when that happens I cant play the damn game!
Surely theres another way.
One way I thought of is that group pks largely dont rez, and run off to the next.
Maybe a timer activated after a red kills an innocent, and if he rezs them, and continues such behaviors, he cannot be statted or head cut?
SECONDLY, i had a suggestion that I ran past some guildmates and they thought it was a good idea.
In PVP there are slight variations but the one thing thats common is that MOST pvp is focused around explosion pots, alchemy, and stun.
Stun alchy mage (Best Offence) Stun heal mage (best defence) Dexxers (with poison or alchemy or hide).
Thats it.
And all pvp involves alot of running, and pots - not that appealing to newer pvpers.
What I THINK we should try, is bringing back INSTA HIT.
In that one change, all of pvp opens up, players will return to try it out, and there will be variation on the field.
TANK MAGES wont have alchy damage, but they will be VIABLE again, and can focus on high damage kill combos rather than drawn out cross country marathons.
Archer Mages will enter the fray..
We will see the sight of halberd mages (as we should) once more, the most stylish and skillfull of templates.
Battles will be decided by not ONLY the lucky stun or the well placed pot, but also a well timed and lucky heavy blow of a weapon.
This in turn will give a new desire and value to vanq weapons as well which I have seen been practically given away.
I would love to see how the most skillful tank mage can do against the most skillful alchy stun, if insta hit was enabled.
Sorry if its a bit long!
MERRY CHRISTMAS
Slight rant, I play as mainly five PKS, my main ones being Lumber John, Explosion Pot, and Grime MC.
Although recently joining a guild with my rl friend, I mainly play alone as we are from the UK so time difference.
I join guild for champs and group fighting, but i dont go out pking en masse.
I play a solo PK, and anyone who has encountered me is immediately rezed, and not looted unless its extremely nessecary.
I feel solo PKS are an important part of UO and what has always made it special with the risk and reward. A good Solo PK brings excitement, adds risk and keeps people playing.
A group, or negative bad PKS, drive people away.
Today, after hiding by shadow demons in wait for some time, I kill a TAMER but notice their spider might die, so I set about ressing the tamer and helping their pet (they already got killed, loosing their pet too is a bit much).
I was then poisoned by a christmas paragon spider, 15 cure pots didnt do the job, bandage failed.. dead.
I was then statted by a new guy and thats my fave character gone for a few days.
Fait enough, spawn targets me first, so I might be insta killed by fireballs.. but when that happens I cant play the damn game!
Surely theres another way.
One way I thought of is that group pks largely dont rez, and run off to the next.
Maybe a timer activated after a red kills an innocent, and if he rezs them, and continues such behaviors, he cannot be statted or head cut?
SECONDLY, i had a suggestion that I ran past some guildmates and they thought it was a good idea.
In PVP there are slight variations but the one thing thats common is that MOST pvp is focused around explosion pots, alchemy, and stun.
Stun alchy mage (Best Offence) Stun heal mage (best defence) Dexxers (with poison or alchemy or hide).
Thats it.
And all pvp involves alot of running, and pots - not that appealing to newer pvpers.
What I THINK we should try, is bringing back INSTA HIT.
In that one change, all of pvp opens up, players will return to try it out, and there will be variation on the field.
TANK MAGES wont have alchy damage, but they will be VIABLE again, and can focus on high damage kill combos rather than drawn out cross country marathons.
Archer Mages will enter the fray..
We will see the sight of halberd mages (as we should) once more, the most stylish and skillfull of templates.
Battles will be decided by not ONLY the lucky stun or the well placed pot, but also a well timed and lucky heavy blow of a weapon.
This in turn will give a new desire and value to vanq weapons as well which I have seen been practically given away.
I would love to see how the most skillful tank mage can do against the most skillful alchy stun, if insta hit was enabled.
Sorry if its a bit long!
MERRY CHRISTMAS