funtimesuo
Neophyte
I hate to bother staff for information, but could we get an update on current plans for the stealable rares system? A lot of players have kept quiet and waited really patiently and we're looking forward to some more info!
5/7/2013
"I believe that the new scripting system I am finishing up will provide the tools necessary to introduce rares in a more novel way... It's definitely on the near horizon"
6/11/2013
"we can start doing some really great stuff (more random chest spawning with lockpicker specific rares, stealable rare spawning (or maybe even just sitting there to be pulled up)"
8/22/13
"added new Rares system (with uberscript and xmlspawner hooks)"
8/23/13
"RareSpawns are removed until the expansion. We are adding an entirely new system. The new rares will not be in the same places either."
9/2/2013
"Also at the moment you can't even get the daily/monthly/weekly rares because we disabled them. We have a new rare system coming in the expansion."
10/30/2013
"With the expansion coming in, we have revamped all the rares and how they are spawned and put them into different catagories basically."
11/8/2013
"some rare system updates and fixes (for the expansion)"
11/30/2013
"- Adding a new rare list for over-world mobs and spawn.
- New daily/weekly/monthly rares (expand upon current system greatly).
- Allow for randomized spawns."
1/21/14
Keep in mind what we have now with the RDA's, RARES, BOATS, BOD's ETC, will all be expanded on in the current weeks, INTENSELY....
1/21/14
"gives us the ability to add unreal content "on the fly", and really random unique spawns, items, rares, you name it. The hard work is SOLID, and FINISHED."
2/28/14
"The dungeon is unique in the sense that it will have scripted events and encounters...as well as fantastic rewards/rares! Riches and glory to the conquering faction!!!"
4/13/14
"The Stealable rares/rares loot table was kinda on hold for the expansion as well."
4/25/14
"TRUE RARE IMPLEMENTATION(FINALLY):
(coming soon)"
5/7/2013
"I believe that the new scripting system I am finishing up will provide the tools necessary to introduce rares in a more novel way... It's definitely on the near horizon"
6/11/2013
"we can start doing some really great stuff (more random chest spawning with lockpicker specific rares, stealable rare spawning (or maybe even just sitting there to be pulled up)"
8/22/13
"added new Rares system (with uberscript and xmlspawner hooks)"
8/23/13
"RareSpawns are removed until the expansion. We are adding an entirely new system. The new rares will not be in the same places either."
9/2/2013
"Also at the moment you can't even get the daily/monthly/weekly rares because we disabled them. We have a new rare system coming in the expansion."
10/30/2013
"With the expansion coming in, we have revamped all the rares and how they are spawned and put them into different catagories basically."
11/8/2013
"some rare system updates and fixes (for the expansion)"
11/30/2013
"- Adding a new rare list for over-world mobs and spawn.
- New daily/weekly/monthly rares (expand upon current system greatly).
- Allow for randomized spawns."
1/21/14
Keep in mind what we have now with the RDA's, RARES, BOATS, BOD's ETC, will all be expanded on in the current weeks, INTENSELY....
1/21/14
"gives us the ability to add unreal content "on the fly", and really random unique spawns, items, rares, you name it. The hard work is SOLID, and FINISHED."
2/28/14
"The dungeon is unique in the sense that it will have scripted events and encounters...as well as fantastic rewards/rares! Riches and glory to the conquering faction!!!"
4/13/14
"The Stealable rares/rares loot table was kinda on hold for the expansion as well."
4/25/14
"TRUE RARE IMPLEMENTATION(FINALLY):
(coming soon)"