Young Star
Grandmaster
I know there are a lot of things on the staff's list to change and update when it comes to content but I think that the event crystal system really needs to be put near the top. To be blunt, it was not implemented in the way that was proposed and does little for replacing the incentives of the leader board system for major invasion events.
I have been on the server long enough to know what it was like with the older invasion and event scoring system where power gamers would grind 24/7 through events to try to get the high score with the hopes of getting a unique reward. I know that it discouraged some people from trying because they knew there was no chance of getting near the top. That really didn't seem to stop the majority of the people from trying to at least get into the window for a special reward. That was because even getting a lower tier reward was still pretty valuable. I know that Shane doesn't like someone that wins an event to all of a sudden become an instant billionaire because they get enough points to buy tons of reward items but there are limits that can be put in to prevent that.
The event crystals were meant to eliminate the all-or-nothing feel to events where if you couldn't take vacation from work and grind all day you wouldn't get any rewards. There are many event crystal rewards that are desirable to players, especially meta steeds, but there are not very many people that even try to collect crystals because of how rare event crystals really are to get. There was a small window of time for a few months where there was usually bi-weekly events where crystal drop rates were reasonable and the market of people buying and selling was really active. The value of the crystals was high enough that people made decent money selling them and people didn't have to buy 95% of the crystals they needed to get something from the rewards menu so they were willing to spend some money to get to their goal.
OK so for a few solutions that I think would make the event crystal system work a little better:
Thank you @Shane
I have been on the server long enough to know what it was like with the older invasion and event scoring system where power gamers would grind 24/7 through events to try to get the high score with the hopes of getting a unique reward. I know that it discouraged some people from trying because they knew there was no chance of getting near the top. That really didn't seem to stop the majority of the people from trying to at least get into the window for a special reward. That was because even getting a lower tier reward was still pretty valuable. I know that Shane doesn't like someone that wins an event to all of a sudden become an instant billionaire because they get enough points to buy tons of reward items but there are limits that can be put in to prevent that.
The event crystals were meant to eliminate the all-or-nothing feel to events where if you couldn't take vacation from work and grind all day you wouldn't get any rewards. There are many event crystal rewards that are desirable to players, especially meta steeds, but there are not very many people that even try to collect crystals because of how rare event crystals really are to get. There was a small window of time for a few months where there was usually bi-weekly events where crystal drop rates were reasonable and the market of people buying and selling was really active. The value of the crystals was high enough that people made decent money selling them and people didn't have to buy 95% of the crystals they needed to get something from the rewards menu so they were willing to spend some money to get to their goal.
OK so for a few solutions that I think would make the event crystal system work a little better:
- Remove the steeds and find some other in-game content for them to be used as a reward. They have been in the game long enough now and since there are spiders for gold sink pets, the steed isn't the end game pet it was before. It also makes it so no one really buys the other items in the reward menu even if they actually like the other items.
- Event crystals should decay or items on the reward menu should have a limited time offer. This would go along with increasing the drop rate at events slightly. The goal for this being that each event will have a handful of rewards specific to the event and those that participate will have a change to collect crystals and get a reward from that event. The decay time can still be long so people that may fall short during the event could still buy what they need to get to their goal item.
- Use crystals similar to how power scrolls and dragon fruit are used to build credit towards the highest end items. Not all event reward items need to be event specific so for those that want to go for long term goal items like the steed egg or slayer book can first buy an item that you load up over time to get. This will also be a way to bank your crystals before they decay.
- Add some old dono wearables, dyes, and items to the event rewards. I know some vets will grumble at this if they own something that is no longer on the dono vendor and was said to never return. Technically it isn't on the dono vendor and it will still hold a ton of value since it is still a challenge to get enough event crystals to get them. They will maintain their value a lot more than if they were put back on the dono vendor.
- Rewards should automatically expire on the reward menu. Making it coded to automatically drop limited time rewards. Having things stay on longer than they should devalues the items and people want to feel that if they invest their event crystals into something that it isn't going to be devalued because it sits in the shop for over a year.
Thank you @Shane