Spirit Speak change proposal:

wreckognize

Grandmaster
Two things:

I want everyone to see what ghosts are saying, regardless of spirit speak skill.

However, ghosts will only be able to say one thing every 10 seconds, and it can only be 40 letters long. This will allow ghosts to talk a tiny bit of smack so that they don't feel the need to rez and come back and be rezkilled.

AND

I'd like to have spirit speak be useful in combination with the mage talisman. Using the 100 skill points to make the talisman stronger and therefore we can allow it to be all around more useful, (PvM only buff ofc imo)
 

wreckognize

Grandmaster
Well tbh I'm not entirely familiar with the exact bonus that the mage talisman or any of it's relics give.

It could just be a bonus to the talisman, or it could be a bonus to one or more of the relics.

Also something to consider might be to either make it have an effect based on the level of the skill, OR to give the bonus only at GM, the latter of which may also make the skill viable for some grey area PvP bonuses, like the usefulness of summoned creatures or ability to get +21 to stats for the spell buffs instead of the current +11.
 

kurtis

Grandmaster
The Vivify relic is already devoted to improving summons.

The idea of spirit speak has to do with the dead. So I think any bonus should follow that lore to some degree. It could be that when you kill a monster, you harness some of its essence and a (small) percentage of your mana pool is regenerated (based on your skill and its hit points). Actually that might be better for a remodel of Shadowy Disciple relic!

Or when you kill a monster, you harness its spirit to receive additional experience. 1% extra experience for every 10 skill points in Spirit Speak.

Or when you kill a mob, its spirit becomes corrupted and explodes causing AOE damage to nearby mobs or stunning them for a short duration.
 

crazy-horse

Master
How about borrow an idea from primitive peoples? When you slay something, you temporarily (15 or 30 seconds or so) gain that particular mobs major attribute ... for example, slay a lizardman, get a dex buff.. slay a orc mage, get an int buff,,, higher the mob, the higher the buff. Could work for all talis.
 

bradley-

Grandmaster
The biggest issue with PvM mages is being limited by mana. If spirit speak were reworked to provide some kind of bonus for a mage, I'd say give it a mana siphining effect that scaled with both spirit speak skill and the lvl of the talisman and/or shadow disciple relic.

Kind of like how the damage for the phase shift is scaled with the user's hiding and stealth skills.
 

amonseti

Grandmaster
The biggest issue with PvM mages is being limited by mana. If spirit speak were reworked to provide some kind of bonus for a mage, I'd say give it a mana siphining effect that scaled with both spirit speak skill and the lvl of the talisman and/or shadow disciple relic.

Kind of like how the damage for the phase shift is scaled with the user's hiding and stealth skills.

Perhaps have it work like a mana vampire on corpses .. absorbing the life essence from them ... If I do recall tho I think Necromancy skill has this ability ..
Thats said Id love to see Necronamacy added to uof ..
 

VFingerDiscount

Grandmaster
Spirit speak at gm gives whatever mana was left on mobs last killed back to your mana pool up to the 100 cap... Make it useful to ebolt rail the mobs!

This way you can't just hit the same mob over and over getting mana back it would have to be killed to recoup any mana.

10% increments based on Spirit Speak skill level 10-100%...

Would not replace shadowy because it would provide no bonus during casting on the mob, only when it dies.
 

TheFallen

Grandmaster
Spirit speak at gm gives whatever mana was left on mobs last killed back to your mana pool up to the 100 cap... Make it useful to ebolt rail the mobs!

This way you can't just hit the same mob over and over getting mana back it would have to be killed to recoup any mana.

10% increments based on Spirit Speak skill level 10-100%...

Would not replace shadowy because it would provide no bonus during casting on the mob, only when it dies.
So I am dungeon pvp and get low on mana so I eb a mob for 80 dmg to kill it and am now almost full mana. To exploitable for pvp. However to give back 100% of mana used on kill shot to a Mage with gm spirit speak would work and although make them power houses at low levels of champ spawns would provide an interesting build with no pvp impact.
 

VFingerDiscount

Grandmaster
So I am dungeon pvp and get low on mana so I eb a mob for 80 dmg to kill it and am now almost full mana. To exploitable for pvp. However to give back 100% of mana used on kill shot to a Mage with gm spirit speak would work and although make them power houses at low levels of champ spawns would provide an interesting build with no pvp impact.
No it would only apply to mob that has mana. A mongbat etc would return no mana.

Could also make it where it only applied to higher level mobs and had to do a certain % of total damage to that mob for it to apply.

Pvping and running through dungeon and picking off a rat would do nothing...
 

TheFallen

Grandmaster
Even then you have situations where it could affect pvp. To sticky a situation if you are in anyway returning more mana than what is spent.
 

VFingerDiscount

Grandmaster
Even then you have situations where it could affect pvp. To sticky a situation if you are in anyway returning more mana than what is spent.
Yes I didn't mean to say that it would just fill you up 100% with simply killing it, I meant what you're saying, mana = mana out up to full depending on mob's mana pool...
 

bradley-

Grandmaster
Right now, the shadow disciple relic provides a magic resistance debuff with a very small mana siphon. I think we should make it so that once you hit GM spirit speak, the shadow disciple relic provides a 5% mana siphon (PvM only of course) per lvl. So, at lvl 10 shadow disciple, it'll provide a 50% mana siphon on monsters. Ebolt goes from 20 mana to 10 mana.

People may think this is too overpowered but when you compare that to the damage output of dexers with slayer weapons and 99% of mages cannot have a slayer spellbook, along with the limited mana pool, I think it's just fine. And I'm not talking about a once every 30 seconds kind of trigger either. Every spell on a monster would return 50% of what you spent with the relic at level 10.

I think this would help mages become more viable in PvM and make the gap closer between the dexer and magi talisman.
 

kurtis

Grandmaster
I'm open to it as long as it only returns partial mana. Then it is a non factor in pvp.

That's a fair point. Though, I'd be surprised if any PvP mages would drop alchy or anat to take Spirit Speak just in the hopes of taking out a mob now and then for mana.
 

bradley-

Grandmaster
That's a fair point. Though, I'd be surprised if any PvP mages would drop alchy or anat to take Spirit Speak just in the hopes of taking out a mob now and then for mana.

If wouldn't even be for mana. At 50% they would just be using less (on monsters only).
 
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