Blaine the Gypsy
Grandmaster
Ideas I have them coming soon
Ethereal Stone - (Propertiy) - Contain Ethereal Waves (Source of Magic in Ultima)
Item: Agate Gem
Description: A type of Quartz Gem
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Item: Flask of (Reagent)
Skill: Alchemy 90 - 100
Creation: 1 Empty Flask (Glassblowing), 1000 (Reagent)
Description: Grind 1000 of selected Reagent and place the powder into the Empty Flask (100 Reagent will make flask say 1/100 [Reagent name])
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Item: Flask of (Gem)
Skill: Tinkering 100 - 120
Creation: 1 Empty Flask (Glassblowing), 100 (Gem) Dust
Description: Smash selected Gem to create dust to place into the Empty Flask (1 gem dust will make the flask say 1/100 [Gem name])
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Item: Gem of Protection
Skill: Tinkering 100 - 120
Creation: 1 Flask of Garlic, 1 Flask of Ginseng, 1 Flask of Sulfurous Ash, 1 Flask of Agate Dust
Description: Creates a Gem of Protection
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Mage Armor
Item: Mage Stone of Protection
Creation: 100 Ethereal Stones, 1 Gem of Protection
Use: Applies [Mage Armor] property to Armor via Legendary Crafting Process
------------------------------------------------------------------------------------------------Legendary Crafting: Tinkering
Item: Magic Shovel (Blue) 1 - 10 Durability/Uses
Creation: 1 Ethereal Stone, 1 Shovel
Skill to Craft: Legendary Tinkering 120
Use: Target ground to 5 - 25% dig up one of the following
(Example) Grass
Item: Magical Gloves of Crafting
Creation: 5 - 25 Ethereal Stone
Description: Creates "Magical Gloves of (Skill) Crafting" which gives +1 through +15 to a crafting skill when worn (only 1 select skill possibly having charges use like ancient smithy hammer)
Ethereal Stone - (Propertiy) - Contain Ethereal Waves (Source of Magic in Ultima)
- 120 Mining - Ability to dig up Ethereal Stone - (Random Property)
- Drop on Magical Creatures (Figure out "drop rate") Ethereal Stone - (Random Property)
- The Soulforge
- Soulforge Smelt - Storeage of Power - MUST HAVE "a legendary hammer" Equipped if any other hammer equipped will result in automatic failure
- Smelt a Magical or Runic Weapon and/or Armor
- Using these skill for a success rate for Weapon/Armor smelted
- Tinkering vs Blacksmith (Smith Weapons, including blackstaff)
- Tinkering vs Carpentry (Gnarled Staff, Quarter Staff, Club)
- Tinkering vs Tinkering (Hatchet, Smith's Hammer, Slege Hammer, Pickaxe)
- Tinkering vs Arms Lore (Armor, Shields)
- If Successful Destroy Item and have it's modifications within the forge
- Failure Destroy Item with random chance of injury or death
- Slayer Properties are completely destroyed with this process
- SoulForge Property Storage: 0 Minimum Charges / 20 Maximum Charges
- Durable - 0 / 20
- Substantial - 0 / 20
- Massive - 0 / 20
- Fortified - 0 / 20
- Indestructible - 0 / 20
- Defense - 0 / 20
- Guarding - 0 / 20
- Hardening - 0 / 20
- Fortification - 0 / 20
- Invulnerability - 0 / 20
- Accurate - 0 / 20
- Surpassingly Accurate - 0 / 20
- Eminently Accurate - 0 / 20
- Exceedingly Accurate - 0 / 20
- Supremely Accurate - 0 / 20
- Ruin - 0 / 20
- Might - 0 / 20
- Force - 0 / 20
- Power - 0 / 20
- Vanquishing - 0 / 20
- When Successful add 1 point to the corresponding property listed above
- When a Charge gets to 20/20 you then may attempt to create an Ethereal Stone - (Property Name)
- You can use an Ethereal Stone of a lesser tier to contribute to the next level (Use a Ruin Ethereal stone to the Might tier).
- Smelt a Magical or Runic Weapon and/or Armor
- Use Ethereal Stone on ONLY basic material exceptional weapons/armor (Iron, Normal Wood
- Successful Tinkering Check Applies Ethereal Stone - (Property Name)
- Failure of Tinkering Check Destroys Ethereal Stone and Object the stone is being used upon
- Soulforge Smelt - Storeage of Power - MUST HAVE "a legendary hammer" Equipped if any other hammer equipped will result in automatic failure
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In the Works
Legendary Crafting AdditionIn the Works
Item: Agate Gem
Description: A type of Quartz Gem
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Item: Flask of (Reagent)
Skill: Alchemy 90 - 100
Creation: 1 Empty Flask (Glassblowing), 1000 (Reagent)
Description: Grind 1000 of selected Reagent and place the powder into the Empty Flask (100 Reagent will make flask say 1/100 [Reagent name])
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Item: Flask of (Gem)
Skill: Tinkering 100 - 120
Creation: 1 Empty Flask (Glassblowing), 100 (Gem) Dust
Description: Smash selected Gem to create dust to place into the Empty Flask (1 gem dust will make the flask say 1/100 [Gem name])
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Item: Gem of Protection
Skill: Tinkering 100 - 120
Creation: 1 Flask of Garlic, 1 Flask of Ginseng, 1 Flask of Sulfurous Ash, 1 Flask of Agate Dust
Description: Creates a Gem of Protection
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Mage Armor
- Warning: Items with Mage Armor property CAN NOT be blessed (No Faction Bless as well).
- Warning: Durability of these items will be cut in HALF of the normal durability when Mage Armor is applied to the items.
- YOU WILL still suffer DEX penalties where applied.
- Casting time WILL BE slower per different armor types
- These items can be repaired via a legendary crafting process.
Item: Mage Stone of Protection
Creation: 100 Ethereal Stones, 1 Gem of Protection
Use: Applies [Mage Armor] property to Armor via Legendary Crafting Process
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Item: Magic Shovel (Blue) 1 - 10 Durability/Uses
Creation: 1 Ethereal Stone, 1 Shovel
Skill to Craft: Legendary Tinkering 120
Use: Target ground to 5 - 25% dig up one of the following
(Example) Grass
- Random “Junk” Item (skull, whatever)
- Random Monster (Like a beetle or swarm of bees or so on)
- 1 – 10 Random (Mandrake, Ginseng, Bloodmoss, Black Peral)
- Gold 10 – 100
- Platinum 1 – 5
- Random (Unidentified) Weapon
- Random (Unidentified) Armor
Item: Magical Gloves of Crafting
Creation: 5 - 25 Ethereal Stone
Description: Creates "Magical Gloves of (Skill) Crafting" which gives +1 through +15 to a crafting skill when worn (only 1 select skill possibly having charges use like ancient smithy hammer)
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