bradley-
Grandmaster
How is the slayer armor in this expansion suppose to work? I've read that it will reduce the damage from whatever slayer type by 50%, but..... Is that 50% per piece (doubtful)? Or does each piece provide a certain percent? Will there be slayer shields as well? Also, will slayer armor be craft-able via the same process as slayer weapons? If I only need one piece of slayer armor to get the full benefit, can I have one piece for each major slayer and have a super-suit for PvM? I love the slayer armor idea if you can't tell.... Lol
As for parry.... I enjoyed how it it worked on Rel Por and I don't think there is enough of a benefit for using it in PvP. If I remember right, on Rel Por, GM parry had a 5%-10% chance to completely negate a spell (from PvM and PvP) and it also had a flat reduction of spells of 10% I think (which comes out to 2-4 damage from en e-bolt). It also had a cool animation of blue sparks that flew off the shield if you negated a spell completely.. As long as parry can only be used by dexers and there arn't any spell-channeling shields to create roach mages, I believe that this benefit may create another viable template in the field. You could even add a dex requirement or something..
Thoughts?
As for parry.... I enjoyed how it it worked on Rel Por and I don't think there is enough of a benefit for using it in PvP. If I remember right, on Rel Por, GM parry had a 5%-10% chance to completely negate a spell (from PvM and PvP) and it also had a flat reduction of spells of 10% I think (which comes out to 2-4 damage from en e-bolt). It also had a cool animation of blue sparks that flew off the shield if you negated a spell completely.. As long as parry can only be used by dexers and there arn't any spell-channeling shields to create roach mages, I believe that this benefit may create another viable template in the field. You could even add a dex requirement or something..
Thoughts?