edit: Actually, from what I can tell this is technically right. In UOR, OSI revamped parry. Prior to UOR, parrying would only apply to 50% of melee attackas and 100% of archery attacks. They then used this as the base to display the armor provided by parry. It was ((baseAR*parry)/200)+1. This essentially gave you half the AR as the shown rating.
I think displaying the full AR of the shield is more accurate than showing half of it. You WILL get the 53 damage negation 50% of the time. In the end, it doesn't matter. Whether it shows 50 AR from the shield or 25 AR, you are still going to get the 50AR negation 50% of the time.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.