SecretJ
Neophyte
We all know the land of sosaria is ruled by mages, and in particular those that roam in packs. (long winded ***** short!....)
there is one huge problem with dexxing as it is.
Era accurate? Home boy, not even! In the days of UO:R which I played, dex loss was negligble, in fact 9/10 you hardly stamina beyond the point of pushing past someone, and that loss was within 5-10 stamina points.
that said, and how you can help will be determined by your responses, and over-viewed by an admin.
A quick break down on how stamina works is as follows, for every 25 points you enter a new tier of dex swing, 25 = t1 50 = t2 75=t3 100=t4 (with dex pot) 125 = t5
however your fastest swing speed is determinate upon your current stamina not your maximum stamina,
which is a huge problem for dexxers, their swing speed, and effectively their capacity to compete.
9/10 you will be down graded on swing speed between t2 and t3; (unless you are using 1handers chugging refresh potions)
-=The following is a typical scenario of stamina drain here on UOF:
you are a bad dexxer you get para'd, explosioned, and energy bolted, the result leaves you somewhere with about 50(ish) stamina.
From here ---your options are limited, you have a 10 second bandage timer (again, not UO:R accurate, in fact it had scaling flexibility with your dexterity)
So you're running for 10 seconds, have 50ish stamina, and you're waiting for your bandage to proceed back to engage your opponent, until a very similiar beat down takes place again,
para, explo, eb. Stamina is undeniably pushed back to a point where you are at best, half mass, so between missing (which is a huge problem as well) (on top of vanq's being the only tier of weapon that provides consistent damage to your target) (you're dead!)
And perhaps you hit a mage twice before he undeniably put you in your place, (direct causation on your swing speed not operating properly, as you have limited hits per second (and limited abilities) the way it is!)
tl:dr
stamina loss here is ridiculous, if you use a melee weapon, 9/10 you are engaging with half of your maximum capacity in swing speed.
-= this also applies in melee vs melee
inb4:
>>play mages 2014 purple pots! we enjoy killing gimped meele characters!!!
there is one huge problem with dexxing as it is.
Era accurate? Home boy, not even! In the days of UO:R which I played, dex loss was negligble, in fact 9/10 you hardly stamina beyond the point of pushing past someone, and that loss was within 5-10 stamina points.
that said, and how you can help will be determined by your responses, and over-viewed by an admin.
A quick break down on how stamina works is as follows, for every 25 points you enter a new tier of dex swing, 25 = t1 50 = t2 75=t3 100=t4 (with dex pot) 125 = t5
however your fastest swing speed is determinate upon your current stamina not your maximum stamina,
which is a huge problem for dexxers, their swing speed, and effectively their capacity to compete.
9/10 you will be down graded on swing speed between t2 and t3; (unless you are using 1handers chugging refresh potions)
-=The following is a typical scenario of stamina drain here on UOF:
you are a bad dexxer you get para'd, explosioned, and energy bolted, the result leaves you somewhere with about 50(ish) stamina.
From here ---your options are limited, you have a 10 second bandage timer (again, not UO:R accurate, in fact it had scaling flexibility with your dexterity)
So you're running for 10 seconds, have 50ish stamina, and you're waiting for your bandage to proceed back to engage your opponent, until a very similiar beat down takes place again,
para, explo, eb. Stamina is undeniably pushed back to a point where you are at best, half mass, so between missing (which is a huge problem as well) (on top of vanq's being the only tier of weapon that provides consistent damage to your target) (you're dead!)
And perhaps you hit a mage twice before he undeniably put you in your place, (direct causation on your swing speed not operating properly, as you have limited hits per second (and limited abilities) the way it is!)
tl:dr
stamina loss here is ridiculous, if you use a melee weapon, 9/10 you are engaging with half of your maximum capacity in swing speed.
-= this also applies in melee vs melee
inb4:
>>play mages 2014 purple pots! we enjoy killing gimped meele characters!!!